cadquery/notebook_nueva/modelo.py

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import cadquery as cq
from cadquery import exporters
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from cq_warehouse.drafting import Draft
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import audio_plug
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import battery_holder
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import hdmi_out
import keyboard
import screen_pillars
import usb_hub
import zero_holder as cpu_holder
# Base for the notebook. Basically a kbd base that extends back
# as much as possible
# Thickness of the outer material
shell_t = 3
# Size of the kbd board
kbd_height = 95.5
kbd_width = 305
# Size of the whole object
width = kbd_width + 2 * shell_t
height = 159
print(f"Width:{width} Height:{height}")
thickness = 30 + shell_t # 30 inside
# Insert Positions
ti_radius = 2.35
ti_depth = 6.25
# These are placed where convenient, and are used to join the top and bottom
# parts of the case.
# Measured from top-left corner OUTSIDE
mounting_pillar_positions = [
(6, 6),
(6, 43),
(120, 6),
(170, 6),
(width - 6, 6),
(width - 6, 43),
(120, 48),
(170, 48),
]
screen_pillars.init(mounting_pillar_positions, thickness - shell_t)
# Offset for the USB port from back-left corner
# of the case to left side of the hub
usb_offset_x = width - audio_plug.item_w - usb_hub.item_w
# CPU holder position from back-left corner of the case
cpu_offset_x = 177
cpu_offset_y = 2
# Battery holder position from back-left corner of the case
battery_offset_x = 15
battery_offset_y = 3
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def model():
# Create the basic shape of the case bottom.
model = (
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cq.Workplane("XY")
.workplane(offset=thickness / 2)
.tag("mid_height")
# Hollow box
.box(width, height, thickness)
.edges("|Z")
.fillet(2)
.faces(">Z")
.shell(-shell_t)
)
# Now the basic box shape is in place, start adding things
# and cutting holes.
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model = usb_hub.add(
model=model,
width=width,
height=height,
thickness=thickness,
bottom_face="<Z",
back_face=">Y",
offset_x=usb_offset_x,
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offset_y=0,
shell_t=shell_t,
)
# Hole for audio in right side
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model = audio_plug.add(
model=model,
width=width,
height=height,
thickness=thickness,
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offset_x=width - audio_plug.item_w,
offset_y=19,
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bottom_face="<Z",
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back_face=">X",
shell_t=shell_t,
)
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# Hole for HDMI out in the back
model = hdmi_out.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=138,
offset_y=0,
bottom_face=None,
back_face=">Y",
shell_t=shell_t,
)
model = cpu_holder.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=cpu_offset_x,
offset_y=cpu_offset_y,
bottom_face="<Z",
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back_face=None, # Not exposing the holes
shell_t=shell_t,
)
# This adds all the holes and extrusions for the battery system
model = battery_holder.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=battery_offset_x,
offset_y=battery_offset_y,
bottom_face="<Z",
back_face=">Y",
shell_t=shell_t,
)
model = screen_pillars.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=0,
offset_y=0,
bottom_face="<Z",
back_face=None,
shell_t=shell_t,
)
model = keyboard.add(
model=model,
width=width,
height=height,
thickness=thickness,
bottom_face="<Z",
back_face=None,
offset_x=shell_t,
offset_y=kbd_height + shell_t,
shell_t=shell_t,
)
return model
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if __name__ == "__main__":
model = model()
left_cutout = cq.Sketch().polygon(
[(0, 0), (width / 2, 0), (width / 2, -height), (0, -height), (0, 0)],
mode="a",
)
right_side = (
model.faces("<Z")
.workplaneFromTagged("mid_height")
.transformed(offset=cq.Vector(0, 0, -thickness / 2))
.center(-width / 2, height / 2)
.placeSketch(left_cutout)
.cutBlind(100)
)
exporters.export(right_side, "right_side.stl")
right_cutout = cq.Sketch().polygon(
[
(width / 2, 0),
(width, 0),
(width, -height),
(width / 2, -height),
(width / 2, 0),
],
mode="a",
)
left_side = (
model.faces("<Z")
.workplaneFromTagged("mid_height")
.transformed(offset=cq.Vector(0, 0, -thickness / 2))
.center(-width / 2, height / 2)
.placeSketch(right_cutout)
.cutBlind(100)
)
exporters.export(left_side, "left_side.stl")
# draft = Draft(decimal_precision=1)
# dimensions = []
# dimensions.append(
# draft.extension_line(
# object_edge=[
# cq.Vertex.makeVertex(-width / 2, -height / 2, 0),
# cq.Vertex.makeVertex(width / 2, -height / 2, 0),
# ],
# offset=10.0,
# )
# )
# dimensions.append(
# draft.extension_line(
# object_edge=[
# cq.Vertex.makeVertex(width / 2, -height / 2, 0),
# cq.Vertex.makeVertex(width / 2, height / 2, 0),
# ],
# offset=10.0,
# )
# )
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exporters.export(model, "model.stl")
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# for d in dimensions[1:]:
# dimensions[0].add(d.toCompound())
# dimensions[0].add(model)
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exporters.export(
# model[0].toCompound(),
model,
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"model.svg",
opt={
"projectionDir": (0, 0, 1),
"strokeWidth": 0.3,
},
)