Adjust dimensions of objects, add backstop for USB hub
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@ -7,9 +7,8 @@ from utils import extrude_shape, punch_hole
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# The hole is for a random USB sound card.
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# The hole is for a random USB sound card.
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# Consumers should set proper offsets for the hole
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# Consumers should set proper offsets for the hole
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# FIXME: use actual sizes
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item_w = 49
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item_w = 40
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item_h = 20.5
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item_h = 20
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hole_w = 17
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hole_w = 17
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hole_h = 5
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hole_h = 5
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@ -45,22 +45,19 @@ mounting_pillar_positions = [
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]
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]
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screen_pillars.init(mounting_pillar_positions, thickness - shell_t)
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screen_pillars.init(mounting_pillar_positions, thickness - shell_t)
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# Thing to "grab" the hub so it stays in place
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# Offset for the USB port from back-left corner
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# Distance from left edge to center of USB plug
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# of the case to left side of the hub
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usb_offset = width - 48
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usb_offset_x = width - audio_plug.item_w - usb_hub.item_w
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# CPU holder position from back-left corner of the case
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# CPU holder position from back-left corner of the case
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cpu_offset_x = 180
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cpu_offset_x = 177
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cpu_offset_y = 3
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cpu_offset_y = 2
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# Battery holder position from back-left corner of the case
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# Battery holder position from back-left corner of the case
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battery_offset_x = 15
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battery_offset_x = 15
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battery_offset_y = 3
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battery_offset_y = 3
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# Offset for the USB port from back-right corner of the case
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usb_offset = 48
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def model():
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def model():
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# Create the basic shape of the case bottom.
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# Create the basic shape of the case bottom.
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@ -86,7 +83,7 @@ def model():
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thickness=thickness,
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thickness=thickness,
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bottom_face="<Z",
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bottom_face="<Z",
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back_face=">Y",
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back_face=">Y",
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offset_x=width - usb_offset,
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offset_x=usb_offset_x,
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offset_y=0,
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offset_y=0,
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shell_t=shell_t,
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shell_t=shell_t,
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)
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)
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@ -8,10 +8,13 @@ from utils import punch_hole, extrude_shape
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# (from the bottom face to middle of the hole)
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# (from the bottom face to middle of the hole)
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# Consumers should set proper offsets for the hole
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# Consumers should set proper offsets for the hole
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item_w = 17
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item_h = 93
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holes = [
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holes = [
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# USB-A port
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# USB-A port
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{
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{
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"x": 0,
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"x": -item_w / 2,
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"y": 4,
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"y": 4,
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"shape": cq.Sketch().trapezoid(13, 5, 90, mode="a").vertices().fillet(1),
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"shape": cq.Sketch().trapezoid(13, 5, 90, mode="a").vertices().fillet(1),
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},
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},
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@ -20,22 +23,33 @@ holes = [
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elements = [
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elements = [
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# Thing to grab the hub
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# Thing to grab the hub
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{
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{
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"x": 0,
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"x": item_w / 2,
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"y": 5,
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"y": 5,
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"shape": (
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"shape": (
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cq.Sketch().trapezoid(22, 10, 90, mode="a").trapezoid(17, 10, 90, mode="s")
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cq.Sketch().trapezoid(22, 10, 90, mode="a").trapezoid(17, 10, 90, mode="s")
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),
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),
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"height": 8,
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"height": 8,
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},
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},
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{
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"x": item_w / 2 + 5,
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"y": item_h - 3,
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"shape": (cq.Sketch().circle(2.5, mode="a")),
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"height": 8,
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},
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{
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"x": item_w / 2 - 5,
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"y": item_h - 3,
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"shape": (cq.Sketch().circle(2.5, mode="a")),
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"height": 8,
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},
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# Outline
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# Outline
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{
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{
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"x": 0,
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"x": item_w / 2,
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"y": 35,
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"y": item_h / 2,
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"shape": (
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"shape": (
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cq.Sketch()
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cq.Sketch()
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# FIXME: use actual size
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.trapezoid(item_w, item_h, 90, mode="a")
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.trapezoid(17, 70, 90, mode="a")
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.trapezoid(item_w - 2, item_h - 2, 90, mode="s")
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.trapezoid(15, 68, 90, mode="s")
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.vertices()
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.vertices()
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.fillet(3)
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.fillet(3)
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),
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),
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