158 lines
4.5 KiB
Python
158 lines
4.5 KiB
Python
import cadquery as cq
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from cadquery import exporters
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from modelo import (
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kbd_height,
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kbd_width,
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mounting_pillar_positions,
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shell_t,
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ti_depth,
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ti_radius,
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)
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# Size of the whole object
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width = kbd_width + 2 * shell_t
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height = 66
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height_bottom = 59
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thickness = 48 # Will be shorter after construction
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# Visible screen size
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vis_w = 219
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vis_h = 55
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viewport_cutout = cq.Sketch().trapezoid(vis_w, vis_h, 90, mode="a").vertices().fillet(2)
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# Whole screen size
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scr_w = 231
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scr_h = 65
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scr_thickness = 5.5
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screen_cutout = cq.Sketch().trapezoid(scr_w, scr_h, 90, mode="a")
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# Screen angle
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scr_angle = 20
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# Circuit board and cable hole.
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# This is in the back of the screen, and is a bit shorter in height than the
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# screen. It's wider so it removes enough material to make the shape simpler.
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board_cutout = cq.Sketch().trapezoid(
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scr_w + 5,
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scr_h - 10,
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90,
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mode="a",
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)
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kbd_cable_hole = cq.Sketch().trapezoid(20, 9, 90, mode="a").vertices().fillet(1)
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# y needs to be inverted because this is the top side
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mounting_pillar_positions = [(x, -y) for x, y in mounting_pillar_positions]
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mounting_pillars = (
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cq.Sketch()
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.push(mounting_pillar_positions)
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.trapezoid(-12, 12, 90, mode="a")
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.circle(ti_radius, mode="s")
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.clean()
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)
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def model():
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return (
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cq.Workplane("XY")
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.workplane()
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.tag("mid_height")
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.box(width, height, thickness)
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# The screen goes rotated
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.faces(">Z")
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.transformed(rotate=(scr_angle, 0, 0))
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# Move the screen "lower" so it doesn't interfere
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# so much with the back
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.center(0, -2)
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.tag("slanted")
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# Arbitrary huge trapezoid to cut off the material *in front*
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# of the inclined screen
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.placeSketch(cq.Sketch().trapezoid(1000, 1000, 90, mode="a"))
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.cutBlind(1000)
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# Trim the top
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.workplaneFromTagged("mid_height")
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.workplane(offset=21)
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.placeSketch(cq.Sketch().trapezoid(1000, 1000, 90, mode="a"))
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.cutBlind(100)
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# Make bottom smaller to fit with base
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.faces(">X")
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.workplane(centerOption="CenterOfBoundBox")
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.center(-height / 2, -thickness / 2)
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.placeSketch(
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cq.Sketch()
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.polygon(
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[
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(height_bottom, 0),
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(height_bottom, thickness / 3),
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(height, thickness - 21),
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(height, thickness),
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(height + 5, thickness + 5),
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(height + 5, 0),
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(height_bottom, 0),
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]
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)
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.vertices()
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.fillet(3)
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)
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.cutBlind(-1000)
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# Fillet top of the object
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.edges("|X and >Z")
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.fillet(3)
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# Cut off viewport hole so we can see the screen
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.workplaneFromTagged("slanted")
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.placeSketch(viewport_cutout)
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.cutBlind(-shell_t)
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# Make hole for screen assembly so the whole screen fits
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.workplaneFromTagged("slanted")
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.workplane(offset=-shell_t, centerOption="CenterOfBoundBox")
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# Left bezel is wider than right one, so this hole is displaced to the left
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.center(-3, 0)
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.placeSketch(screen_cutout)
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.cutBlind(-scr_thickness)
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# Make it hollow
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.faces("<Z")
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# Can't be exactly shell_t because cq fails
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.shell(-shell_t + 0.01)
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# Cut hole for the screen board and cables
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.workplaneFromTagged("slanted")
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.workplane(offset=-scr_thickness, centerOption="CenterOfBoundBox")
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.placeSketch(board_cutout)
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.cutBlind(-6)
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.workplaneFromTagged("mid_height")
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.workplane(offset=-thickness / 2, centerOption="CenterOfBoundBox")
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.center(-width / 2, height_bottom - height / 2)
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.placeSketch(mounting_pillars)
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.extrude(10)
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# Fillet the front edge of the screen case so it looks softer
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.edges(">(0, -10, 5)")
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.fillet(2)
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)
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if __name__ == "__main__":
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print("Exporting")
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exporters.export(model(), "screen_mount.stl")
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offset_width = -width / 2
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right_side = (
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model()
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.faces(">X")
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.workplane(centerOption="CenterOfBoundBox", offset=offset_width)
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.split(keepTop=True)
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)
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exporters.export(right_side, "right_screen_mount.stl")
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left_side = (
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model()
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.faces(">X")
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.workplane(centerOption="CenterOfBoundBox", offset=offset_width)
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.split(keepBottom=True)
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)
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exporters.export(left_side, "left_screen_mount.stl")
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