model-a/components/audio_plug.py

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2023-04-15 23:35:47 +00:00
# Hole to expose a USB audio card (YMMV)
import cadquery as cq
from utils import extrude_shape, punch_hole
# The hole is for a random USB sound card.
# Consumers should set proper offsets for the hole
item_w = 49
item_h = 20.5
hole_w = 17
hole_h = 5
holes = [
# 2-jack plug
{
"x": -item_h / 2,
"y": 4,
"shape": cq.Sketch()
.trapezoid(hole_w, hole_h, 90, mode="a")
.vertices()
.fillet(2),
},
]
elements = [
# Outline
{
"x": item_w / 2,
"y": item_h / 2,
"shape": (
cq.Sketch()
.trapezoid(item_w, item_h, 90, mode="a")
.trapezoid(item_w - 2, item_h - 2, 90, mode="s")
),
"height": 0.2,
},
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
# Extrusions
if bottom_face:
for element in elements:
model = extrude_shape(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x,
y_offset=offset_y,
element=element,
height=-(element["height"] + shell_t),
)
# Holes
if back_face:
for hole in holes:
model = punch_hole(
model=model,
face=back_face,
# FIXME: This is weird because it's the RIGHT side,
# So it's height instead of w, offset_y instead of x
# need to work on making these coherent
w=height,
h=thickness,
x_offset=height - offset_y,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
return model