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https://github.com/Proteus-Typer/model-a.git
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211 lines
5.2 KiB
Python
211 lines
5.2 KiB
Python
import cadquery as cq
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# from cq_warehouse.drafting import Draft
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import components.audio_plug as audio_plug
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import components.battery_holder as battery_holder
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import components.hdmi_out as hdmi_out
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import components.keyboard as keyboard
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import components.screen_pillars as screen_pillars
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import components.usb_hub as usb_hub
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import components.zero_holder as cpu_holder
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import dimensions as dim
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from utils import export
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# Base for the notebook. Basically a kbd base that extends back
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# as much as possible
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screen_pillars.init(dim.mounting_pillar_positions, dim.base_thickness - dim.shell_t)
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def model():
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# Create the basic shape of the case bottom.
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model = (
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cq.Workplane("XY")
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.workplane(offset=dim.base_thickness / 2)
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.tag("mid_height")
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# Hollow box
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.box(dim.width, dim.height, dim.base_thickness)
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.edges("|Z")
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.fillet(2)
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.faces(">Z")
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.shell(-dim.shell_t)
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)
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# Now the basic box shape is in place, start adding things
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# and cutting holes.
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model = usb_hub.add(
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model=model,
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width=dim.width,
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height=dim.height,
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thickness=dim.base_thickness,
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bottom_face="<Z",
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back_face=">Y",
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offset_x=dim.usb_offset_x,
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offset_y=0,
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shell_t=dim.shell_t,
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)
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# Hole for audio in right side
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model = audio_plug.add(
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model=model,
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width=dim.width,
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height=dim.height,
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thickness=dim.base_thickness,
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offset_x=dim.width - audio_plug.item_w,
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offset_y=19,
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bottom_face="<Z",
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back_face=">X",
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shell_t=dim.shell_t,
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)
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# Hole for HDMI out in the back
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model = hdmi_out.add(
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model=model,
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width=dim.width,
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height=dim.height,
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thickness=dim.base_thickness,
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offset_x=dim.hdmi_out_offset_x,
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offset_y=0,
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bottom_face=None,
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back_face=">Y",
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shell_t=dim.shell_t,
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)
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model = cpu_holder.add(
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model=model,
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width=dim.width,
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height=dim.height,
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thickness=dim.base_thickness,
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offset_x=dim.cpu_offset_x,
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offset_y=dim.cpu_offset_y,
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bottom_face="<Z",
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back_face=None, # Not exposing the holes
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shell_t=dim.shell_t,
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)
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# This adds all the holes and extrusions for the battery system
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model = battery_holder.add(
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model=model,
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width=dim.width,
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height=dim.height,
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thickness=dim.base_thickness,
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offset_x=dim.battery_offset_x,
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offset_y=dim.battery_offset_y,
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bottom_face="<Z",
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back_face=">Y",
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shell_t=dim.shell_t,
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)
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model = screen_pillars.add(
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model=model,
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width=dim.width,
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height=dim.height,
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thickness=dim.base_thickness,
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offset_x=0,
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offset_y=0,
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bottom_face="<Z",
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back_face=None,
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shell_t=dim.shell_t,
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)
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model = keyboard.add(
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model=model,
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width=dim.width,
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height=dim.height,
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thickness=dim.base_thickness,
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bottom_face="<Z",
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back_face=None,
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offset_x=dim.shell_t,
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offset_y=keyboard.kbd_height + dim.shell_t,
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shell_t=dim.shell_t,
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)
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return model
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if __name__ == "__main__":
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model = model()
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left_cutout = cq.Sketch().polygon(
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[
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(0, 0),
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(dim.width / 2, 0),
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(dim.width / 2, -dim.height),
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(0, -dim.height),
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(0, 0),
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],
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mode="a",
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)
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right_side = (
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model.faces("<Z")
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.workplaneFromTagged("mid_height")
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.transformed(offset=cq.Vector(0, 0, -dim.base_thickness / 2))
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.center(-dim.width / 2, dim.height / 2)
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.placeSketch(left_cutout)
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.cutBlind(100)
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)
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export(right_side, "base_right.stl")
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right_cutout = cq.Sketch().polygon(
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[
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(dim.width / 2, 0),
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(dim.width, 0),
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(dim.width, -dim.height),
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(dim.width / 2, -dim.height),
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(dim.width / 2, 0),
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],
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mode="a",
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)
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left_side = (
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model.faces("<Z")
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.workplaneFromTagged("mid_height")
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.transformed(offset=cq.Vector(0, 0, -dim.base_thickness / 2))
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.center(-dim.width / 2, dim.height / 2)
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.placeSketch(right_cutout)
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.cutBlind(100)
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)
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export(left_side, "base_left.stl")
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# draft = Draft(decimal_precision=1)
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# dimensions = []
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# dimensions.append(
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# draft.extension_line(
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# object_edge=[
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# cq.Vertex.makeVertex(-width / 2, -height / 2, 0),
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# cq.Vertex.makeVertex(width / 2, -height / 2, 0),
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# ],
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# offset=10.0,
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# )
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# )
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# dimensions.append(
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# draft.extension_line(
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# object_edge=[
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# cq.Vertex.makeVertex(width / 2, -height / 2, 0),
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# cq.Vertex.makeVertex(width / 2, height / 2, 0),
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# ],
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# offset=10.0,
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# )
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# )
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export(model, "base.stl")
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# for d in dimensions[1:]:
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# dimensions[0].add(d.toCompound())
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# dimensions[0].add(model)
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export(
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# model[0].toCompound(),
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model,
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"base.svg",
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opt={
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"projectionDir": (0, 0, 1),
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"strokeWidth": 0.3,
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},
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)
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