changes in the API, ready to version 2

This commit is contained in:
Manuel Carmona
2017-05-31 12:07:46 +02:00
parent 5b304524d1
commit 0d5dff1979
23 changed files with 1772 additions and 1448 deletions

137
common.go
View File

@ -1,6 +1,7 @@
package slinguist
import (
"math"
"path/filepath"
"strings"
)
@ -8,100 +9,142 @@ import (
// OtherLanguage is used as a zero value when a function can not return a specific language.
const OtherLanguage = "Other"
// Strategy type fix the signature for the functions that can be used as a strategy.
type Strategy func(filename string, content []byte) (languages []string)
var strategies = []Strategy{
GetLanguagesByModeline,
GetLanguagesByFilename,
GetLanguagesByShebang,
GetLanguagesByExtension,
GetLanguagesByContent,
}
// GetLanguage applies a sequence of strategies based on the given filename and content
// to find out the most probably language to return.
func GetLanguage(filename string, content []byte) string {
if lang, safe := GetLanguageByModeline(content); safe {
return lang
candidates := map[string]float64{}
for _, strategy := range strategies {
languages := strategy(filename, content)
if len(languages) == 1 {
return languages[0]
}
if len(languages) > 0 {
for _, language := range languages {
candidates[language]++
}
}
}
if lang, safe := GetLanguageByFilename(filename); safe {
return lang
if len(candidates) == 0 {
return OtherLanguage
}
if lang, safe := GetLanguageByShebang(content); safe {
return lang
}
if lang, safe := GetLanguageByExtension(filename); safe {
return lang
}
if lang, safe := GetLanguageByContent(filename, content); safe {
return lang
}
lang := GetLanguageByClassifier(content, nil, nil)
lang := GetLanguageByClassifier(content, candidates, nil)
return lang
}
// GetLanguageByModeline returns the language of the given content looking for the modeline,
// and safe to indicate the sureness of returned language.
func GetLanguageByModeline(content []byte) (lang string, safe bool) {
return getLanguageByModeline(content)
return getLangAndSafe("", content, GetLanguagesByModeline)
}
// GetLanguageByFilename returns a language based on the given filename, and safe to indicate
// the sureness of returned language.
func GetLanguageByFilename(filename string) (lang string, safe bool) {
return getLanguageByFilename(filename)
return getLangAndSafe(filename, nil, GetLanguagesByFilename)
}
func getLanguageByFilename(filename string) (lang string, safe bool) {
lang, safe = languagesByFilename[filename]
if lang == "" {
lang = OtherLanguage
}
return
// GetLanguagesByFilename returns a slice of possible languages for the given filename, content will be ignored.
// It accomplish the signature to be a Strategy type.
func GetLanguagesByFilename(filename string, content []byte) []string {
return languagesByFilename[filename]
}
// GetLanguageByShebang returns the language of the given content looking for the shebang line,
// and safe to indicate the sureness of returned language.
func GetLanguageByShebang(content []byte) (lang string, safe bool) {
return getLanguageByShebang(content)
return getLangAndSafe("", content, GetLanguagesByShebang)
}
// GetLanguageByExtension returns a language based on the given filename, and safe to indicate
// the sureness of returned language.
func GetLanguageByExtension(filename string) (lang string, safe bool) {
return getLanguageByExtension(filename)
return getLangAndSafe(filename, nil, GetLanguagesByExtension)
}
func getLanguageByExtension(filename string) (lang string, safe bool) {
// GetLanguagesByExtension returns a slice of possible languages for the given filename, content will be ignored.
// It accomplish the signature to be a Strategy type.
func GetLanguagesByExtension(filename string, content []byte) []string {
ext := strings.ToLower(filepath.Ext(filename))
lang = OtherLanguage
langs, ok := languagesByExtension[ext]
if !ok {
return
}
lang = langs[0]
safe = len(langs) == 1
return
return languagesByExtension[ext]
}
// GetLanguageByContent returns a language based on the filename and heuristics applies to the content,
// and safe to indicate the sureness of returned language.
func GetLanguageByContent(filename string, content []byte) (lang string, safe bool) {
return getLanguageByContent(filename, content)
return getLangAndSafe(filename, content, GetLanguagesByContent)
}
func getLanguageByContent(filename string, content []byte) (lang string, safe bool) {
// GetLanguagesByContent returns a slice of possible languages for the given content, filename will be ignored.
// It accomplish the signature to be a Strategy type.
func GetLanguagesByContent(filename string, content []byte) []string {
ext := strings.ToLower(filepath.Ext(filename))
if fnMatcher, ok := contentMatchers[ext]; ok {
lang, safe = fnMatcher(content)
} else {
lang = OtherLanguage
fnMatcher, ok := contentMatchers[ext]
if !ok {
return nil
}
return fnMatcher(content)
}
func getLangAndSafe(filename string, content []byte, getLanguageByStrategy Strategy) (lang string, safe bool) {
languages := getLanguageByStrategy(filename, content)
if len(languages) == 0 {
lang = OtherLanguage
return
}
lang = languages[0]
safe = len(languages) == 1
return
}
// GetLanguageByClassifier takes in a content and a list of candidates, and apply the classifier's Classify method to
// get the most probably language. If classifier is null then DefaultClassfier will be used.
func GetLanguageByClassifier(content []byte, candidates []string, classifier Classifier) string {
return getLanguageByClassifier(content, candidates, classifier)
// get the most probably language. If classifier is null then DefaultClassfier will be used. If there aren't candidates
// OtherLanguage is returned.
func GetLanguageByClassifier(content []byte, candidates map[string]float64, classifier Classifier) string {
scores := GetLanguagesByClassifier(content, candidates, classifier)
if len(scores) == 0 {
return OtherLanguage
}
return getLangugeHigherScore(scores)
}
func getLangugeHigherScore(scores map[string]float64) string {
var language string
higher := -math.MaxFloat64
for lang, score := range scores {
if higher < score {
language = lang
higher = score
}
}
return language
}
// GetLanguagesByClassifier returns a map of possible languages as keys and a score as value based on content and candidates. The values can be ordered
// with the highest value as the most probably language. If classifier is null then DefaultClassfier will be used.
func GetLanguagesByClassifier(content []byte, candidates map[string]float64, classifier Classifier) map[string]float64 {
if classifier == nil {
classifier = DefaultClassifier
}
return classifier.Classify(content, candidates)
}
// GetLanguageExtensions returns the different extensions being used by the language.