package enry import ( "math" "path/filepath" "strings" ) // OtherLanguage is used as a zero value when a function can not return a specific language. const OtherLanguage = "Other" // Strategy type fix the signature for the functions that can be used as a strategy. type Strategy func(filename string, content []byte) (languages []string) var strategies = []Strategy{ GetLanguagesByModeline, GetLanguagesByFilename, GetLanguagesByShebang, GetLanguagesByExtension, GetLanguagesByContent, } // GetLanguage applies a sequence of strategies based on the given filename and content // to find out the most probably language to return. func GetLanguage(filename string, content []byte) string { candidates := map[string]float64{} for _, strategy := range strategies { languages := strategy(filename, content) if len(languages) == 1 { return languages[0] } if len(languages) > 0 { for _, language := range languages { candidates[language]++ } } } if len(candidates) == 0 { return OtherLanguage } lang := GetLanguageByClassifier(content, candidates, nil) return lang } // GetLanguageByModeline returns the language of the given content looking for the modeline, // and safe to indicate the sureness of returned language. func GetLanguageByModeline(content []byte) (lang string, safe bool) { return getLangAndSafe("", content, GetLanguagesByModeline) } // GetLanguageByFilename returns a language based on the given filename, and safe to indicate // the sureness of returned language. func GetLanguageByFilename(filename string) (lang string, safe bool) { return getLangAndSafe(filename, nil, GetLanguagesByFilename) } // GetLanguagesByFilename returns a slice of possible languages for the given filename, content will be ignored. // It accomplish the signature to be a Strategy type. func GetLanguagesByFilename(filename string, content []byte) []string { return languagesByFilename[filename] } // GetLanguageByShebang returns the language of the given content looking for the shebang line, // and safe to indicate the sureness of returned language. func GetLanguageByShebang(content []byte) (lang string, safe bool) { return getLangAndSafe("", content, GetLanguagesByShebang) } // GetLanguageByExtension returns a language based on the given filename, and safe to indicate // the sureness of returned language. func GetLanguageByExtension(filename string) (lang string, safe bool) { return getLangAndSafe(filename, nil, GetLanguagesByExtension) } // GetLanguagesByExtension returns a slice of possible languages for the given filename, content will be ignored. // It accomplish the signature to be a Strategy type. func GetLanguagesByExtension(filename string, content []byte) []string { ext := strings.ToLower(filepath.Ext(filename)) return languagesByExtension[ext] } // GetLanguageByContent returns a language based on the filename and heuristics applies to the content, // and safe to indicate the sureness of returned language. func GetLanguageByContent(filename string, content []byte) (lang string, safe bool) { return getLangAndSafe(filename, content, GetLanguagesByContent) } // GetLanguagesByContent returns a slice of possible languages for the given content, filename will be ignored. // It accomplish the signature to be a Strategy type. func GetLanguagesByContent(filename string, content []byte) []string { ext := strings.ToLower(filepath.Ext(filename)) fnMatcher, ok := contentMatchers[ext] if !ok { return nil } return fnMatcher(content) } func getLangAndSafe(filename string, content []byte, getLanguageByStrategy Strategy) (lang string, safe bool) { languages := getLanguageByStrategy(filename, content) if len(languages) == 0 { lang = OtherLanguage return } lang = languages[0] safe = len(languages) == 1 return } // GetLanguageByClassifier takes in a content and a list of candidates, and apply the classifier's Classify method to // get the most probably language. If classifier is null then DefaultClassfier will be used. If there aren't candidates // OtherLanguage is returned. func GetLanguageByClassifier(content []byte, candidates map[string]float64, classifier Classifier) string { scores := GetLanguagesByClassifier(content, candidates, classifier) if len(scores) == 0 { return OtherLanguage } return getLangugeHigherScore(scores) } func getLangugeHigherScore(scores map[string]float64) string { var language string higher := -math.MaxFloat64 for lang, score := range scores { if higher < score { language = lang higher = score } } return language } // GetLanguagesByClassifier returns a map of possible languages as keys and a score as value based on content and candidates. The values can be ordered // with the highest value as the most probably language. If classifier is null then DefaultClassfier will be used. func GetLanguagesByClassifier(content []byte, candidates map[string]float64, classifier Classifier) map[string]float64 { if classifier == nil { classifier = DefaultClassifier } return classifier.Classify(content, candidates) } // GetLanguageExtensions returns the different extensions being used by the language. func GetLanguageExtensions(language string) []string { return extensionsByLanguage[language] } // Type represent language's type. Either data, programming, markup, prose, or unknown. type Type int // Type's values. const ( Unknown Type = iota Data Programming Markup Prose ) // GetLanguageType returns the given language's type. func GetLanguageType(language string) (langType Type) { langType, ok := languagesType[language] if !ok { langType = Unknown } return langType } // GetLanguageByAlias returns either the language related to the given alias and ok set to true // or Otherlanguage and ok set to false if the alias is not recognized. func GetLanguageByAlias(alias string) (lang string, ok bool) { a := strings.Split(alias, `,`)[0] a = strings.ToLower(a) lang, ok = languagesByAlias[a] if !ok { lang = OtherLanguage } return }