Refactored kbd into module

This commit is contained in:
Roberto Alsina 2023-03-21 15:48:36 -03:00
parent 61a723c713
commit 2553525623
2 changed files with 13 additions and 58 deletions

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@ -6,6 +6,7 @@ import battery_holder
import usb_hub import usb_hub
import zero_holder as cpu_holder import zero_holder as cpu_holder
import screen_pillars import screen_pillars
import keyboard
from utils import extrude_shape, punch_hole, punch_hole2 from utils import extrude_shape, punch_hole, punch_hole2
# Base for the notebook. Basically a kbd base that extends back # Base for the notebook. Basically a kbd base that extends back
@ -28,37 +29,6 @@ thickness = 27 + shell_t # 27 inside
ti_radius = 2.35 ti_radius = 2.35
ti_depth = 6.25 ti_depth = 6.25
# Positions are determined by measuring the keyboard
kbd_pillar_positions = [
(18.25, -16),
(142.5, -25.5),
(kbd_width - 20, -16),
(23.5, -79.5),
(145.5, -82.5),
(kbd_width - 19, -79.5),
]
# 2-level mounting pillars for the kbd
# Width of these need to be tweaked for
# each specific keyboard
kbd_pillars = (
cq.Sketch()
.push(kbd_pillar_positions)
.circle(2.2, mode="a")
# Holes for self-tapping screws
.circle(1.1, mode="s")
)
kbd_lower_pillars = (
cq.Sketch()
.push(kbd_pillar_positions)
.circle(4, mode="a")
# Holes for self-tapping screws
.circle(1.1, mode="s")
)
# These are placed where convenient, and are used to join the top and bottom # These are placed where convenient, and are used to join the top and bottom
# parts of the case. # parts of the case.
# Measured from top-left corner OUTSIDE # Measured from top-left corner OUTSIDE
@ -91,10 +61,6 @@ usb_offset = 48
def model(): def model():
# Create the basic shape of the case bottom. # Create the basic shape of the case bottom.
# Currently also adds keyboard stuff and things to connect
# to the screen case, but that should be refactored
# out (FIXME)
model = ( model = (
cq.Workplane("XY") cq.Workplane("XY")
.workplane(offset=thickness / 2) .workplane(offset=thickness / 2)
@ -105,34 +71,23 @@ def model():
.fillet(2) .fillet(2)
.faces(">Z") .faces(">Z")
.shell(-shell_t) .shell(-shell_t)
# Slanted mounting pillars on the kbd top
.faces(">Z")
.workplane(centerOption="CenterOfBoundBox")
# Top-left kbd corner inside the box
.center(-width / 2 + shell_t, kbd_height - height / 2 + shell_t)
.transformed(rotate=cq.Vector(kbd_angle, 0, 0))
# These two offsets push the keyboard "down" into the case
# and need to be adjusted per-keyboard
.tag("sloped")
.workplane(offset=-2.5)
.placeSketch(kbd_pillars)
.extrude(-1000)
.workplaneFromTagged("sloped")
.workplane(offset=-5.5)
.placeSketch(kbd_lower_pillars)
.extrude(-1000)
# Remove the excess extrusion
.workplaneFromTagged("mid_height")
.transformed(offset=cq.Vector(0, 0, -thickness / 2))
.split(keepTop=True)
# Slope for the beyboard
.workplaneFromTagged("sloped")
.split(keepBottom=True)
) )
# Now the basic box shape is in place, start adding things # Now the basic box shape is in place, start adding things
# and cutting holes. # and cutting holes.
model = keyboard.add(
model=model,
width=width,
height=height,
thickness=thickness,
bottom_face=">Z", # Yes >Z
back_face=None,
offset_x=0,
offset_y=height - keyboard.kbd_height,
shell_t=shell_t,
)
model = usb_hub.add( model = usb_hub.add(
model=model, model=model,
width=width, width=width,