heuristics regexp engine configurable #2, skip rules at runtime

This commit is contained in:
Alex Bezzubov 2023-01-19 15:58:43 +01:00
parent d8913b00e9
commit 3aeb9879da
8 changed files with 141 additions and 38 deletions

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@ -184,6 +184,8 @@ Parsing [linguist/samples](https://github.com/github/linguist/tree/master/sample
In all the cases above that have an issue number - we plan to update enry to match Linguist behavior.
> All the issues related to heuristics' regexp syntax incompatibilities with the RE2 engine can be avoided by using `oniguruma` instead (see [instuctions](#misc))
## Benchmarks
Enry's language detection has been compared with Linguist's on [_linguist/samples_](https://github.com/github/linguist/tree/master/samples).

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@ -3,6 +3,15 @@
// with colliding extensions, based on regexps from Linguist data.
package rule
import "github.com/go-enry/go-enry/v2/regex"
// Matcher checks if the data matches (number of) pattern(s).
// Every heuristic rule below implements this interface.
// A regexp.Regexp satisfies this interface and can be used instead.
type Matcher interface {
Match(data []byte) bool
}
// Heuristic consist of (a number of) rules where each, if matches,
// identifies content as belonging to a programming language(s).
type Heuristic interface {
@ -10,15 +19,7 @@ type Heuristic interface {
Languages() []string
}
// Matcher checks if the data matches (number of) pattern.
// Every heuristic rule below implements this interface.
// A regexp.Regexp satisfies this interface and can be used instead.
type Matcher interface {
Match(data []byte) bool
}
// languages struct incapsulate data common to every Matcher: all languages
// that it identifies.
// languages base struct with all the languages that a Matcher identifies.
type languages struct {
langs []string
}
@ -33,6 +34,10 @@ func MatchingLanguages(langs ...string) languages {
return languages{langs}
}
func noLanguages() languages {
return MatchingLanguages([]string{}...)
}
// Implements a Heuristic.
type or struct {
languages
@ -40,14 +45,19 @@ type or struct {
}
// Or rule matches, if a single matching pattern exists.
// It receives only one pattern as it relies on compile-time optimization that
// represtes union with | inside a single regexp.
func Or(l languages, r Matcher) Heuristic {
return or{l, r}
// It receives only one pattern as it relies on optimization that
// represtes union with | inside a single regexp during code generation.
func Or(l languages, p Matcher) Heuristic {
//FIXME(bzz): this will not be the case as only some of the patterns may
// be non-RE2 => we shouldn't collate them not to loose the (accuracty of) whole rule
return or{l, p}
}
// Match implements rule.Matcher.
func (r or) Match(data []byte) bool {
if runOnRE2AndRegexNotAccepted(r.pattern) {
return false
}
return r.pattern.Match(data)
}
@ -65,6 +75,9 @@ func And(l languages, m ...Matcher) Heuristic {
// Match implements data.Matcher.
func (r and) Match(data []byte) bool {
for _, p := range r.patterns {
if runOnRE2AndRegexNotAccepted(p) {
continue
}
if !p.Match(data) {
return false
}
@ -86,6 +99,9 @@ func Not(l languages, r ...Matcher) Heuristic {
// Match implements data.Matcher.
func (r not) Match(data []byte) bool {
for _, p := range r.Patterns {
if runOnRE2AndRegexNotAccepted(p) {
continue
}
if p.Match(data) {
return false
}
@ -107,3 +123,9 @@ func Always(l languages) Heuristic {
func (r always) Match(data []byte) bool {
return true
}
// checks if regular expression syntax isn't accepted by RE2 engine
func runOnRE2AndRegexNotAccepted(re Matcher) bool {
v, ok := re.(regex.EnryRegexp)
return ok && v == nil
}

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@ -1,39 +1,71 @@
package rule
import (
"regexp"
"testing"
"github.com/go-enry/go-enry/v2/regex"
"github.com/stretchr/testify/assert"
)
const lang = "ActionScript"
var fixtures = []struct {
type fixture struct {
name string
rule Heuristic
numLangs int
matching string
match string
noMatch string
}{
{"Always", Always(MatchingLanguages(lang)), 1, "a", ""},
{"Not", Not(MatchingLanguages(lang), regexp.MustCompile(`a`)), 1, "b", "a"},
{"And", And(MatchingLanguages(lang), regexp.MustCompile(`a`), regexp.MustCompile(`b`)), 1, "ab", "a"},
{"Or", Or(MatchingLanguages(lang), regexp.MustCompile(`a|b`)), 1, "ab", "c"},
}
func TestRules(t *testing.T) {
for _, f := range fixtures {
t.Run(f.name, func(t *testing.T) {
assert.NotNil(t, f.rule)
assert.NotNil(t, f.rule.Languages())
assert.Equal(t, f.numLangs, len(f.rule.Languages()))
assert.Truef(t, f.rule.Match([]byte(f.matching)),
"'%s' is expected to .Match() by rule %s%v", f.matching, f.name, f.rule)
if f.noMatch != "" {
assert.Falsef(t, f.rule.Match([]byte(f.noMatch)),
"'%s' is expected NOT to .Match() by rule %s%v", f.noMatch, f.name, f.rule)
}
var specificFixtures = map[string][]fixture{
"": { // cases that don't vary between the engines
{"Always", Always(MatchingLanguages(lang)), 1, "a", ""},
{"Not", Not(MatchingLanguages(lang), regex.MustCompile(`a`)), 1, "b", "a"},
{"And", And(MatchingLanguages(lang), regex.MustCompile(`a`), regex.MustCompile(`b`)), 1, "ab", "a"},
{"Or", Or(MatchingLanguages(lang), regex.MustCompile(`a|b`)), 1, "ab", "c"},
// the results of these depend on the regex engine
// {"NilOr", Or(noLanguages(), regex.MustCompileRuby(``)), 0, "", "a"},
// {"NilNot", Not(noLanguages(), regex.MustCompileRuby(`a`)), 0, "", "a"},
},
regex.RE2: {
{"NilAnd", And(noLanguages(), regex.MustCompileRuby(`a`), regex.MustCompile(`b`)), 0, "b", "a"},
{"NilNot", Not(noLanguages(), regex.MustCompileRuby(`a`), regex.MustCompile(`b`)), 0, "c", "b"},
},
regex.Oniguruma: {
{"NilAnd", And(noLanguages(), regex.MustCompileRuby(`a`), regex.MustCompile(`b`)), 0, "ab", "c"},
{"NilNot", Not(noLanguages(), regex.MustCompileRuby(`a`), regex.MustCompile(`b`)), 0, "c", "a"},
{"NilOr", Or(noLanguages(), regex.MustCompileRuby(`a`) /*, regexp.MustCompile(`b`)*/), 0, "a", "b"},
},
}
func testRulesForEngine(t *testing.T, engine string) {
if engine != "" && regex.Name != engine {
return
}
for _, f := range specificFixtures[engine] {
t.Run(engine+f.name, func(t *testing.T) {
check(t, f)
})
}
}
func TestRules(t *testing.T) {
//TODO(bzz): can all be run in parallel
testRulesForEngine(t, "")
testRulesForEngine(t, regex.RE2)
testRulesForEngine(t, regex.Oniguruma)
}
func check(t *testing.T, f fixture) {
assert.NotNil(t, f.rule)
assert.NotNil(t, f.rule.Languages())
assert.Equal(t, f.numLangs, len(f.rule.Languages()))
if f.match != "" {
assert.Truef(t, f.rule.Match([]byte(f.match)),
"'%s' is expected to .Match() by rule %s%v", f.match, f.name, f.rule)
}
if f.noMatch != "" {
assert.Falsef(t, f.rule.Match([]byte(f.noMatch)),
"'%s' is expected NOT to .Match() by rule %s%v", f.noMatch, f.name, f.rule)
}
}

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@ -72,9 +72,12 @@ func loadRule(namedPatterns map[string]StringArray, rule *Rule) *LanguagePattern
}
result = &LanguagePattern{"And", rule.Languages, "", subPatterns, true}
} else if len(rule.Pattern) != 0 { // OrPattern
// FIXME(bzz): this optimization should only be applied if each pattern isRE2!
pattern := strings.Join(rule.Pattern, orPipe)
// TODO(bzz): handle len(Languages)==0 better e.g. by emiting rule.Rule
// instead of an ugly `rule.Or( rule.MatchingLanguages(""), ... )`
// TODO(bzz): handle the common case Or(len(Languages)==0) better
// e.g. by emiting `rule.Rule(...)` instead of
// an (ugly) `rule.Or( rule.MatchingLanguages(""), ... )`
result = &LanguagePattern{"Or", rule.Languages, pattern, nil, isRE2(pattern)}
} else if rule.NegativePattern != "" { // NotPattern
pattern := rule.NegativePattern
@ -87,7 +90,7 @@ func loadRule(namedPatterns map[string]StringArray, rule *Rule) *LanguagePattern
}
if !isRE2(result.Pattern) {
log.Printf("RE2 incompatible rule: language:'%q', rule:'%q'\n", rule.Languages, result.Pattern)
log.Printf("RE2 incompatible rule: language:'%s', rule:'%s'\n", rule.Languages, result.Pattern)
}
return result
}

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@ -7,6 +7,8 @@ import (
rubex "github.com/go-enry/go-oniguruma"
)
const Name = Oniguruma
type EnryRegexp = *rubex.Regexp
func MustCompile(s string) EnryRegexp {

9
regex/regex.go Normal file
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@ -0,0 +1,9 @@
package regex
// Package regex abstracts regular expression engine
// that can be chosen at compile-time by a build tag.
const (
RE2 = "RE2"
Oniguruma = "Oniguruma"
)

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@ -7,6 +7,8 @@ import (
"regexp"
)
const Name = RE2
type EnryRegexp = *regexp.Regexp
func MustCompile(str string) EnryRegexp {
@ -21,9 +23,13 @@ func MustCompileMultiline(s string) EnryRegexp {
}
// MustCompileRuby used for expressions with syntax not supported by RE2.
// Now it's confusing as we use the result as [data/rule.Matcher] and
//
// (*Matcher)(nil) != nil
//
// What is a better way for an expression to indicate unsupported syntax?
// e.g. add .IsValidSyntax() to both, Matcher interface and EnryRegexp implementations?
func MustCompileRuby(s string) EnryRegexp {
// TODO(bzz): find a bettee way?
// This will only trigger a panic on .Match() for the clients
return nil
}

27
regex/standard_test.go Normal file
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@ -0,0 +1,27 @@
//go:build !oniguruma
// +build !oniguruma
package regex
import (
"testing"
"github.com/stretchr/testify/assert"
)
func TestMustCompileMultiline(t *testing.T) {
const re = `^\.(.*)!$`
want := MustCompileMultiline(re)
assert.Equal(t, "(?m)"+re, want.String())
const s = `.one
.two!
thre!`
if !want.MatchString(s) {
t.Fatalf("MustCompileMultiline(`%s`) must match multiline %q\n", re, s)
}
}
func TestMustCompileRuby(t *testing.T) {
assert.Nil(t, MustCompileRuby(``))
}