Refactored kbd into module
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@ -6,6 +6,7 @@ import battery_holder
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import usb_hub
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import zero_holder as cpu_holder
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import screen_pillars
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import keyboard
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from utils import extrude_shape, punch_hole, punch_hole2
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# Base for the notebook. Basically a kbd base that extends back
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@ -28,37 +29,6 @@ thickness = 27 + shell_t # 27 inside
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ti_radius = 2.35
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ti_depth = 6.25
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# Positions are determined by measuring the keyboard
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kbd_pillar_positions = [
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(18.25, -16),
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(142.5, -25.5),
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(kbd_width - 20, -16),
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(23.5, -79.5),
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(145.5, -82.5),
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(kbd_width - 19, -79.5),
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]
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# 2-level mounting pillars for the kbd
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# Width of these need to be tweaked for
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# each specific keyboard
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kbd_pillars = (
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cq.Sketch()
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.push(kbd_pillar_positions)
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.circle(2.2, mode="a")
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# Holes for self-tapping screws
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.circle(1.1, mode="s")
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)
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kbd_lower_pillars = (
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cq.Sketch()
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.push(kbd_pillar_positions)
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.circle(4, mode="a")
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# Holes for self-tapping screws
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.circle(1.1, mode="s")
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)
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# These are placed where convenient, and are used to join the top and bottom
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# parts of the case.
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# Measured from top-left corner OUTSIDE
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@ -91,10 +61,6 @@ usb_offset = 48
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def model():
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# Create the basic shape of the case bottom.
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# Currently also adds keyboard stuff and things to connect
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# to the screen case, but that should be refactored
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# out (FIXME)
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model = (
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cq.Workplane("XY")
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.workplane(offset=thickness / 2)
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@ -105,34 +71,23 @@ def model():
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.fillet(2)
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.faces(">Z")
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.shell(-shell_t)
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# Slanted mounting pillars on the kbd top
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.faces(">Z")
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.workplane(centerOption="CenterOfBoundBox")
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# Top-left kbd corner inside the box
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.center(-width / 2 + shell_t, kbd_height - height / 2 + shell_t)
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.transformed(rotate=cq.Vector(kbd_angle, 0, 0))
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# These two offsets push the keyboard "down" into the case
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# and need to be adjusted per-keyboard
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.tag("sloped")
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.workplane(offset=-2.5)
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.placeSketch(kbd_pillars)
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.extrude(-1000)
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.workplaneFromTagged("sloped")
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.workplane(offset=-5.5)
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.placeSketch(kbd_lower_pillars)
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.extrude(-1000)
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# Remove the excess extrusion
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.workplaneFromTagged("mid_height")
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.transformed(offset=cq.Vector(0, 0, -thickness / 2))
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.split(keepTop=True)
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# Slope for the beyboard
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.workplaneFromTagged("sloped")
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.split(keepBottom=True)
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)
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# Now the basic box shape is in place, start adding things
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# and cutting holes.
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model = keyboard.add(
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model=model,
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width=width,
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height=height,
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thickness=thickness,
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bottom_face=">Z", # Yes >Z
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back_face=None,
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offset_x=0,
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offset_y=height - keyboard.kbd_height,
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shell_t=shell_t,
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)
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model = usb_hub.add(
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model=model,
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width=width,
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