Compare commits

29 Commits

Author SHA1 Message Date
0335944118 Proper fillet 2023-03-31 10:10:18 -03:00
80a027b8f1 Move keyboard up 2mm 2023-03-31 09:59:20 -03:00
222240c259 Adjust hole position 2023-03-31 09:58:38 -03:00
a5274c0534 Fillet properly 2023-03-30 17:47:43 -03:00
d5f4a1f358 Added hole for HDMI out 2023-03-30 10:24:33 -03:00
f1521523e6 Keyboard mount was wrong, it worked because of looser tolerances in previous version 2023-03-30 09:36:15 -03:00
2dc9510a04 Move screen pillars a little back (interference with keyboard 2023-03-30 09:34:24 -03:00
682fb38852 Make all screen pillar holes come from the bottom 2023-03-29 09:40:43 -03:00
9bff855ad7 Vents a bit more sturdy 2023-03-29 09:25:39 -03:00
3203c4c860 account for shell when positioning the keyboard 2023-03-29 09:25:10 -03:00
3b1722f5ff Change dimensions of kbd pillars 2023-03-29 09:05:10 -03:00
6e594b0b86 Adjust screen mount pillars 2023-03-28 11:33:40 -03:00
74a17e04ec Adjust screen mount so it works with new base 2023-03-28 11:20:34 -03:00
0a2bba4067 Add 2 more pillars, adjust component position 2023-03-28 11:15:41 -03:00
68b407f5b5 oops 2023-03-28 10:46:48 -03:00
f5bf232f0e Reworked keyboard code so it's more correct and general 2023-03-28 10:36:58 -03:00
bf302deab1 Reordered components so kbd doesn't interfere with other things 2023-03-27 17:15:49 -03:00
c49f9c6348 Fixed hexagon vents, unified punch_hole / extrude_shape APIs 2023-03-27 16:57:55 -03:00
68849b5aca Make usb_offset nicer 2023-03-27 11:23:57 -03:00
2553525623 Refactored kbd into module 2023-03-21 15:48:36 -03:00
61a723c713 Missing file 2023-03-21 10:56:17 -03:00
d1e7b589c8 Refactored pillars to join screen (adds concept of screw holes) 2023-03-21 10:21:04 -03:00
cdf2e33f64 Refactored usb hub module 2023-03-20 15:04:19 -03:00
9bdabfdd98 Refactor audio plug module 2023-03-20 13:19:14 -03:00
9904a412a3 Refactor hex vents into helper function 2023-03-15 11:17:39 -03:00
d64654f7b1 Added hole support for CPU holder 2023-03-15 10:46:36 -03:00
4f1b09ab95 Refactor zero_holder to match battery_holder, added vents 2023-03-15 10:15:40 -03:00
d9749bc38e Refactor battery_holder with single add entry point 2023-03-14 14:42:01 -03:00
7aeb2cc0c1 Fancy battery holder design 2023-03-08 17:24:43 -03:00
16 changed files with 665 additions and 207 deletions

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@ -1,7 +1,10 @@
# Hole to expose a USB audio card (YMMV)
# The hole is for a USB-A plug, y is measured in the hub
# (from the bottom face to middle of the hole)
import cadquery as cq
from utils import punch_hole
# The hole is for a random USB sound card.
# Consumers should set proper offsets for the hole
holes = [
@ -9,8 +12,39 @@ holes = [
{
"x": 0,
"y": 4,
"height": 6,
"width": 17,
"fillet": 2,
"shape": cq.Sketch().trapezoid(17, 5, 90, mode="a").vertices().fillet(2),
},
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
# Holes
if back_face:
for hole in holes:
model = punch_hole(
model=model,
face=back_face,
# FIXME: This is weird because it's the RIGHT side,
# So it's height instead of w
# need to work on making these coherent
w=height,
h=thickness,
x_offset=offset_x - 17 / 2,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
return model

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@ -1,11 +1,14 @@
import cadquery as cq
stand_positions = [(0, 0), (58, 0), (58, 49), (0, 49)]
from utils import extrude_shape, punch_hole, hex_vents
stand_positions = [(3.5, 3.5), (61.5, 3.5), (61.5, 52.5), (3.5, 52.5)]
stands = (
cq.Sketch().push(stand_positions).circle(3, mode="a").circle(2.65 / 2, mode="s")
)
pillar_height = 7
width = 85
height = 56
# This is a holder for DuPont cables so they connect to this
# things' pogo pins which are used to power the CPU
@ -39,16 +42,38 @@ elements = [
"shape": stands,
"height": pillar_height,
},
# Pogo pin connector channels
{
"x": 0,
"y": 40,
"y": 0,
"shape": cq.Sketch().push(stand_positions).circle(5),
"height": 0,
},
# Pogo pin connector channels
{
"x": 3.5,
"y": 43.5,
"shape": pin_holder,
"height": 3,
},
# Perimeter
{
"x": width / 2,
"y": height / 2,
"shape": (
cq.Sketch()
.trapezoid(width, height, 90, mode="a")
.trapezoid(width - 2, height - 2, 90, mode="s")
.vertices()
.fillet(3)
),
"height": 0.2,
},
]
vents = hex_vents(size=3, width=width, height=height)
# Hole distances are relative to the rightmost pillar
# seen from the back of the case, that's why they are negative
# Heights are relative to base of pillars
@ -56,18 +81,71 @@ elements = [
holes = [
# Power inlet
{
"x": -15,
"x": -18,
"y": -1 + pillar_height,
"height": 6.5,
"width": 12,
"fillet": 1,
"shape": cq.Sketch().trapezoid(12, 6.5, 90, mode="a").vertices().fillet(1),
},
# Power button
{
"x": -67,
"x": -70,
"y": 5.5 + pillar_height,
"height": 7,
"width": 7,
"fillet": 1,
"shape": cq.Sketch().trapezoid(7, 7, 90, mode="a").vertices().fillet(1),
},
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
if bottom_face:
# Vents
for vent in vents:
model = punch_hole(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x + vent["x"],
y_offset=shell_t + offset_y + vent["y"],
hole=vent,
depth=shell_t,
)
# Battery holder stands and pogo pin holder
for element in elements:
model = extrude_shape(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x,
y_offset=shell_t + offset_y,
element=element,
height=-(element["height"] + shell_t),
)
if back_face:
# Holes
for hole in holes:
model = punch_hole(
model=model,
face=back_face,
w=width,
h=thickness,
x_offset=width - offset_x,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
return model

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@ -0,0 +1,47 @@
# Hole to expose a USB audio card (YMMV)
import cadquery as cq
from utils import punch_hole
# The hole is for a random USB sound card.
# Consumers should set proper offsets for the hole
holes = [
# Hole for HDMI female adapter
{
"x": 0,
"y": 7,
"shape": cq.Sketch().trapezoid(22, 12.5, 90, mode="a").vertices().fillet(2),
},
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
# Holes
if back_face:
for hole in holes:
model = punch_hole(
model=model,
face=back_face,
w=width,
h=thickness,
x_offset=width - offset_x,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
return model

103
notebook_nueva/keyboard.py Normal file
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@ -0,0 +1,103 @@
import cadquery as cq
import math
# Size of the kbd board
kbd_height = 95.5
kbd_width = 305
back_thickness = 19
front_thickness = 12
# Pythagoras
actual_height = (kbd_height**2 - (back_thickness - front_thickness) ** 2) ** 0.5
kbd_angle = math.acos(actual_height / kbd_height) * 180 / math.pi
kbd_pillar_positions = [
(19, 16),
(142.5, 25.5),
(kbd_width - 20, 16),
(23.5, 79.5),
(145.5, 82.5),
(kbd_width - 19, 79.5),
]
elements = [
# Shorter pillars
{
"x": 0,
"y": 0,
"z": 5.5,
"shape": cq.Sketch().push(kbd_pillar_positions).circle(5, mode="a"),
},
# Taller pillars with holes for self-tapping screws
{
"x": 0,
"y": 0,
"z": 2.5,
"shape": (
cq.Sketch()
.push(kbd_pillar_positions)
.circle(2.4, mode="a")
.circle(1.1, mode="s")
),
},
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
# This one is special, it creates angled things and cuts off the
# case, so ... it's going to do weird stuff
if bottom_face:
model = (
model.faces(bottom_face)
.workplane(centerOption="CenterOfBoundBox", offset=-front_thickness)
.center(
-width / 2,
height / 2,
)
.transformed(rotate=cq.Vector(kbd_angle, 0, 0))
.tag("kbd_sloped")
)
for element in elements:
model = (
model.workplaneFromTagged("kbd_sloped")
.center(offset_x + element["x"], -offset_y - element["y"])
.workplane(offset=element["z"])
.placeSketch(element["shape"])
.extrude(100)
)
model = (
model.workplaneFromTagged("mid_height")
.transformed(offset=cq.Vector(0, 0, -thickness / 2))
.split(keepTop=True)
.faces(">X")
.workplane(centerOption="CenterOfBoundBox")
.center(-height / 2, -thickness / 2)
.placeSketch(
cq.Sketch().polygon(
[
[0, front_thickness],
[actual_height, back_thickness],
[actual_height, 1000],
[0, 1000],
[0, front_thickness],
]
)
)
.cutBlind(-1000)
)
return model

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@ -3,9 +3,11 @@ from cadquery import exporters
import audio_plug
import battery_holder
import hdmi_out
import keyboard
import screen_pillars
import usb_hub
import zero_holder as cpu_holder
from utils import extrude_shape, punch_hole
# Base for the notebook. Basically a kbd base that extends back
# as much as possible
@ -27,70 +29,33 @@ thickness = 27 + shell_t # 27 inside
ti_radius = 2.35
ti_depth = 6.25
# Positions are determined by measuring the keyboard
kbd_pillar_positions = [
(18.25, -16),
(142.5, -25.5),
(kbd_width - 20, -16),
(23.5, -79.5),
(145.5, -82.5),
(kbd_width - 19, -79.5),
]
# 2-level mounting pillars for the kbd
# Width of these need to be tweaked for
# each specific keyboard
kbd_pillars = (
cq.Sketch()
.push(kbd_pillar_positions)
.circle(2.2, mode="a")
# Holes for self-tapping screws
.circle(1.1, mode="s")
)
kbd_lower_pillars = (
cq.Sketch()
.push(kbd_pillar_positions)
.circle(4, mode="a")
# Holes for self-tapping screws
.circle(1.1, mode="s")
)
# These are placed where convenient, and are used to join the top and bottom
# parts of the case.
# Measured from top-left corner OUTSIDE
mounting_pillar_positions = [
(6, -6),
(6, -40),
(120, -6),
(170, -6),
(width - 6, -6),
(width - 6, -30),
(6, 6),
(6, 48),
(120, 6),
(170, 6),
(width - 6, 6),
(width - 6, 30),
(120, 48),
(170, 48),
]
mounting_pillars = (
cq.Sketch()
.push(mounting_pillar_positions)
.trapezoid(12, 12, 90, mode="a")
.circle(1.8, mode="s")
)
screw_holes = cq.Sketch().push(mounting_pillar_positions).circle(3, mode="a")
screen_pillars.init(mounting_pillar_positions, thickness - shell_t)
# Thing to "grab" the hub so it stays in place
# Distance from edge to center of USB plug
usb_offset = 48
# Distance from left edge to center of USB plug
usb_offset = width - 48
# CPU holder position from back-left corner of the case
cpu_offset_x = 160
cpu_offset_y = 25
cpu_offset_x = 180
cpu_offset_y = 3
# Battery holder position from back-left corner of the case
battery_offset_x = 22
battery_offset_y = 8
battery_offset_x = 15
battery_offset_y = 3
# Offset for the USB port from back-right corner of the case
usb_offset = 48
@ -98,10 +63,6 @@ usb_offset = 48
def model():
# Create the basic shape of the case bottom.
# Currently also adds keyboard stuff and things to connect
# to the screen case, but that should be refactored
# out (FIXME)
model = (
cq.Workplane("XY")
.workplane(offset=thickness / 2)
@ -112,138 +73,112 @@ def model():
.fillet(2)
.faces(">Z")
.shell(-shell_t)
# Slanted mounting pillars on the kbd top
.faces(">Z")
.workplane(centerOption="CenterOfBoundBox")
# Top-left kbd corner inside the box
.center(-width / 2 + shell_t, kbd_height - height / 2 + shell_t)
.transformed(rotate=cq.Vector(kbd_angle, 0, 0))
# These two offsets push the keyboard "down" into the case
# and need to be adjusted per-keyboard
.tag("sloped")
.workplane(offset=-2.5)
.placeSketch(kbd_pillars)
.extrude(-1000)
.workplaneFromTagged("sloped")
.workplane(offset=-5.5)
.placeSketch(kbd_lower_pillars)
.extrude(-1000)
# Remove the excess extrusion
.workplaneFromTagged("mid_height")
.transformed(offset=cq.Vector(0, 0, -thickness / 2))
.split(keepTop=True)
# Slope for the beyboard
.workplaneFromTagged("sloped")
.split(keepBottom=True)
# Pillars to join with top half
.workplaneFromTagged("mid_height")
.workplane(offset=-thickness / 2, centerOption="CenterOfBoundBox")
.center(-width / 2, height / 2)
.placeSketch(mounting_pillars)
.extrude(thickness)
# Holes to insert screws from the bottom
.workplaneFromTagged("mid_height")
.workplane(offset=-thickness / 2, centerOption="CenterOfBoundBox")
.center(-width / 2, height / 2)
.placeSketch(screw_holes)
# 13 is 20-7 (screw thread length - threaded insert depth)
.cutBlind(thickness - 13)
)
# Now the basic box shape is in place, start adding things
# and cutting holes.
# Holes in the back of the case for battery holder
for hole in battery_holder.holes:
model = punch_hole(
model=model,
face=">Y",
w=width,
h=thickness,
x_offset=width - battery_offset_x,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
# Hole for USB hub in the back
for hole in usb_hub.holes:
model = punch_hole(
model=model,
face=">Y",
w=width,
h=thickness,
x_offset=usb_offset + shell_t + usb_hub.holes[0]["width"] / 2,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
# USB hub holder
for element in usb_hub.elements:
model = extrude_shape(
model=model,
face="<Z",
w=width,
h=height,
x_offset=width - usb_offset - shell_t - +usb_hub.holes[0]["width"] / 2,
y_offset=shell_t + element["y"],
shape=element["shape"],
height=-(element["height"] + shell_t),
)
model = usb_hub.add(
model=model,
width=width,
height=height,
thickness=thickness,
bottom_face="<Z",
back_face=">Y",
offset_x=width - usb_offset,
offset_y=0,
shell_t=shell_t,
)
# Hole for audio in right side
for hole in audio_plug.holes:
model = punch_hole(
model=model,
face=">X",
w=height,
h=thickness,
x_offset=height - shell_t - 34.5 - audio_plug.holes[0]["width"] / 2,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
model = audio_plug.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=111, # Offset from the front-left corner
offset_y=0, # Offset from the bottom
bottom_face=None,
back_face=">X",
shell_t=shell_t,
)
# Battery holder stands and pogo pin holder
for element in battery_holder.elements:
model = extrude_shape(
model=model,
face="<Z",
w=width,
h=height,
x_offset=battery_offset_x + element["x"],
y_offset=shell_t + battery_offset_y + element["y"],
shape=element["shape"],
height=-(element["height"] + shell_t),
)
# Hole for HDMI out in the back
model = hdmi_out.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=138,
offset_y=0,
bottom_face=None,
back_face=">Y",
shell_t=shell_t,
)
# CPU holder stands
for element in cpu_holder.elements:
model = extrude_shape(
model=model,
face="<Z",
w=width,
h=height,
x_offset=cpu_offset_x + element["x"],
y_offset=shell_t + cpu_offset_y + element["y"],
shape=element["shape"],
height=-(element["height"] + shell_t),
)
model = cpu_holder.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=cpu_offset_x,
offset_y=cpu_offset_y,
bottom_face="<Z",
back_face=None, # Not exposing the holes
shell_t=shell_t,
)
# This adds all the holes and extrusions for the battery system
model = battery_holder.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=battery_offset_x,
offset_y=battery_offset_y,
bottom_face="<Z",
back_face=">Y",
shell_t=shell_t,
)
model = screen_pillars.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=0,
offset_y=0,
bottom_face="<Z",
back_face=None,
shell_t=shell_t,
)
model = keyboard.add(
model=model,
width=width,
height=height,
thickness=thickness,
bottom_face="<Z",
back_face=None,
offset_x=shell_t,
offset_y=kbd_height + shell_t,
shell_t=shell_t,
)
return model
if __name__ == "__main__":
model = model()
left_cutout = cq.Sketch().polygon(
[(0, 0), (width / 2, 0), (width / 2, -height), (0, -height), (0, 0)],
mode="a",
)
right_side = (
model()
.faces("<Z")
model.faces("<Z")
.workplaneFromTagged("mid_height")
.transformed(offset=cq.Vector(0, 0, -thickness / 2))
.center(-width / 2, height / 2)
@ -265,8 +200,7 @@ if __name__ == "__main__":
)
left_side = (
model()
.faces("<Z")
model.faces("<Z")
.workplaneFromTagged("mid_height")
.transformed(offset=cq.Vector(0, 0, -thickness / 2))
.center(-width / 2, height / 2)
@ -275,4 +209,4 @@ if __name__ == "__main__":
)
exporters.export(left_side, "left_side.stl")
exporters.export(model(), "model.stl")
exporters.export(model, "model.stl")

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@ -42,6 +42,9 @@ board_cutout = cq.Sketch().trapezoid(
kbd_cable_hole = cq.Sketch().trapezoid(20, 9, 90, mode="a").vertices().fillet(1)
# y needs to be inverted because this is the top side, adn there's 2 pillars we don't use
mounting_pillar_positions = [(x, -y) for x, y in mounting_pillar_positions[:-2]]
mounting_pillars = (
cq.Sketch()
.push(mounting_pillar_positions)

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@ -0,0 +1,76 @@
from utils import extrude_shape, punch_hole
import cadquery as cq
elements = None
bottom_holes = None # Not really vents FIXME
def init(positions, thickness):
"""Because these need to match in multiple models, we create the
elemments dynamically"""
global elements, bottom_holes
elements = [
{
"x": 0,
"y": 0,
"shape": cq.Sketch().push(positions).trapezoid(12, 12, 90, mode="a"),
"height": thickness,
}
]
bottom_holes = [
{
"x": 0,
"y": 0,
"shape": cq.Sketch().push(positions).circle(3, mode="a"),
"depth": thickness - 13, # (screw thread length - threaded insert depth)
},
{
"x": 0,
"y": 0,
"shape": cq.Sketch().push(positions).circle(1.8, mode="a"),
"depth": 100,
},
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
if bottom_face:
# Mounting pillars
for element in elements:
model = extrude_shape(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x,
y_offset=shell_t + offset_y,
element=element,
height=-(element["height"] + shell_t),
)
# Screw holes
for hole in bottom_holes:
model = punch_hole(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x,
y_offset=shell_t + offset_y,
hole=hole,
depth=hole["depth"],
)
return model

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@ -1,5 +1,7 @@
import cadquery as cq
from utils import punch_hole, extrude_shape
# Measurements for my USB hub, YMMV
# The hole is for a USB-A plug, y is measured in the hub
@ -11,9 +13,7 @@ holes = [
{
"x": 0,
"y": 4,
"height": 5.5,
"width": 13,
"fillet": 2,
"shape": cq.Sketch().trapezoid(13, 5, 90, mode="a").vertices().fillet(2),
},
]
@ -23,11 +23,52 @@ elements = [
"x": 0,
"y": 5,
"shape": (
cq.Sketch()
.trapezoid(22, 10, 90, mode="a")
.trapezoid(17, 10, 90, mode="s")
.clean()
cq.Sketch().trapezoid(22, 10, 90, mode="a").trapezoid(17, 10, 90, mode="s")
),
"height": 8,
}
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
# USB Hub extrusions
if bottom_face:
for element in elements:
model = extrude_shape(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=263, # offset_x,
y_offset=0, # shell_t + offset_y,
element=element,
height=-(element["height"] + shell_t),
)
# Holes
if back_face:
for hole in holes:
model = punch_hole(
model=model,
face=back_face,
w=width,
h=thickness,
x_offset=width - offset_x,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
return model

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@ -1,12 +1,13 @@
import cadquery as cq
from math import floor
# TODO make API of extrude_shape and punch_hole more consistent
def extrude_shape(*, model, face, w, h, x_offset, y_offset, shape, height):
def extrude_shape(*, model, face, w, h, x_offset, y_offset, element, height):
return (
model.faces(face)
.workplane(centerOption="CenterOfBoundBox")
.center(-w / 2 + x_offset, -h / 2 + y_offset)
.placeSketch(shape)
.center(-w / 2 + x_offset + element["x"], -h / 2 + y_offset + element["y"])
.placeSketch(element["shape"])
.extrude(height)
)
@ -16,11 +17,57 @@ def punch_hole(*, model, face, w, h, x_offset, y_offset, hole, depth):
model.faces(face)
.workplane(centerOption="CenterOfBoundBox")
.center(-w / 2 + x_offset + hole["x"], -h / 2 + y_offset + hole["y"])
.placeSketch(
cq.Sketch()
.trapezoid(hole["width"], hole["height"], 90, mode="a")
.vertices()
.fillet(hole["fillet"])
)
.placeSketch(hole["shape"])
.cutBlind(-depth)
)
def extrude_shape2(*, model, face, w, h, x_offset, y_offset, hole, depth):
return (
model.faces(face)
.workplane(centerOption="CenterOfBoundBox")
.center(-w / 2 + x_offset + hole["x"], -h / 2 + y_offset + hole["y"])
.placeSketch(hole["shape"])
.extrude(-depth)
)
def hex_vents(*, size, width, height):
# size is radius of the hexagon
# Information about how this works:
# https://www.redblobgames.com/grids/hexagons/
x_step = size * (3**0.5)
y_step = size * 3 / 2
x_count = floor(width / x_step) - 1
if height > 4 * size:
y_count = floor((height - 2 * size) / (1.5 * size))
else:
y_count = 1
x_size = (x_count + 0.5) * x_step # Assumes at least 2 rows
y_size = 2 * size + 1.5 * size * (y_count - 1)
x_offset = (width - x_size) / 2 + 0.5 * x_step
y_offset = (height - y_size) / 2 + size
vent_positions = []
for x in range(0, x_count):
for y in range(0, y_count):
vent_positions.append(
(
(x + (y % 2) / 2) * x_step + x_offset,
y * y_step + y_offset,
)
)
vents = [
{
"x": 0,
"y": 0,
"shape": cq.Sketch().push(vent_positions).regularPolygon(size * 0.85, 6),
}
]
return vents

View File

@ -1,10 +1,18 @@
import cadquery as cq
positions = [(0, 0), (0, 23), (58, 23), (58, 0)]
from utils import extrude_shape, punch_hole, hex_vents
stands = cq.Sketch().push(positions).circle(3, mode="a").circle(2.65 / 2, mode="s")
width = 65
height = 30
pillar_height = 7
stand_positions = [(3.5, 3.5), (3.5, 26.5), (61.5, 26.5), (61.5, 3.5)]
stands = (
cq.Sketch().push(stand_positions).circle(3, mode="a").circle(2.65 / 2, mode="s")
)
elements = [
# CPU holder stands
{
@ -12,5 +20,92 @@ elements = [
"y": 0,
"shape": stands,
"height": pillar_height,
},
{
"x": 0,
"y": 0,
"shape": cq.Sketch().push(stand_positions).circle(5),
"height": 0,
},
# Perimeter
{
"x": width / 2,
"y": height / 2,
"shape": (
cq.Sketch()
.trapezoid(width, height, 90, mode="a")
.trapezoid(width - 2, height - 2, 90, mode="s")
.vertices()
.fillet(3)
),
"height": 0.2,
},
]
vents = hex_vents(size=3, width=width, height=height)
holes = [
# One hole for everything TODO: improve
{
"x": -width / 2,
"y": 1 + pillar_height,
"shape": cq.Sketch().trapezoid(50, 6, 90, mode="a").vertices().fillet(1),
}
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
if bottom_face:
# Vents
for vent in vents:
model = punch_hole(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x + vent["x"],
y_offset=shell_t + offset_y + vent["y"],
hole=vent,
depth=shell_t,
)
# CPU holder extrusions
for element in elements:
model = extrude_shape(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x,
y_offset=shell_t + offset_y,
element=element,
height=-(element["height"] + shell_t),
)
# Holes
if back_face:
for hole in holes:
model = punch_hole(
model=model,
face=back_face,
w=width,
h=thickness,
x_offset=width - offset_x,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
return model