Compare commits

64 Commits

Author SHA1 Message Date
539583ac8f Add screen holder to hinged lid 2023-04-08 14:41:27 -03:00
2d53b8f006 proper mounting pillars for hinged lid 2023-04-08 14:24:03 -03:00
21faab26d0 Badly placed mounting pillars in hinged lid 2023-04-07 17:54:21 -03:00
aa51294e05 Badly placed mounting pillars in hinged lid 2023-04-07 17:49:24 -03:00
2ffef5d961 Proper fillets in the hinged lid 2023-04-07 17:30:57 -03:00
9e00d1efae just in case 2023-04-06 17:42:06 -03:00
92a6cef8b7 only fillet in Z to match bottom case 2023-04-06 17:39:18 -03:00
0132814e64 slight height tweak in hinged lid 2023-04-06 16:59:32 -03:00
ebcbea59b0 Adjusted hinged lid dimensions based on fitting tests 2023-04-06 10:41:17 -03:00
3618e9c4f9 Hacky hinged lid WIP 2023-04-05 17:35:11 -03:00
e5308b8b24 Remove unused constant 2023-04-05 17:34:51 -03:00
f2d2f652c4 Beginnings of the notebook style lid 2023-04-04 18:04:53 -03:00
a1f3948756 Fix comments 2023-04-04 16:18:32 -03:00
05aaee6ee9 Make lid decorative cover work better 2023-04-04 15:37:19 -03:00
c9e36a5a08 Decorative flat cover that hides the seam down the middle 2023-04-04 10:43:06 -03:00
b71ed1d062 Updated output 2023-04-03 14:19:25 -03:00
3ef050bdbb Adjust dimensions of objects, add backstop for USB hub 2023-04-03 14:16:51 -03:00
8cce323574 Adjust screwhole size so heads are flat on surface 2023-04-03 14:16:20 -03:00
38929ade83 blah 2023-04-03 09:59:47 -03:00
2982f34049 blah 2023-04-03 09:53:02 -03:00
4110b9322e Fix pillar position in screen mount to match base 2023-04-03 08:58:15 -03:00
837caa4775 Dimensions in SVG (as a lark) 2023-04-01 18:46:35 -03:00
3aa568d22d No need for 3mf files 2023-04-01 16:22:37 -03:00
de04e5627c Make audio interface a real component 2023-04-01 14:26:48 -03:00
26c50d4da7 Add outline for hub (not measured) 2023-04-01 13:42:54 -03:00
d69066f465 Add outline for hub (not measured) 2023-04-01 13:42:40 -03:00
dcc6b3e552 Better fillet 2023-04-01 11:31:15 -03:00
a6992ed4a6 SVG top views 2023-03-31 15:42:28 -03:00
66c7c76528 Adjust hole position 2023-03-31 15:42:05 -03:00
a240a31fd2 Generate SVG top view, adjust some dimensions 2023-03-31 15:25:03 -03:00
86a2686f66 Generate SVG top view 2023-03-31 15:24:48 -03:00
c7bd9bc45b Updated stl files 2023-03-31 13:03:00 -03:00
445cb1caeb Slightly tweaked design 2023-03-31 12:56:51 -03:00
56c880ffe8 better cutting, accounting for shell thickness 2023-03-31 12:56:03 -03:00
1b17c1e585 New lid part 2023-03-31 12:37:19 -03:00
0335944118 Proper fillet 2023-03-31 10:10:18 -03:00
80a027b8f1 Move keyboard up 2mm 2023-03-31 09:59:20 -03:00
222240c259 Adjust hole position 2023-03-31 09:58:38 -03:00
a5274c0534 Fillet properly 2023-03-30 17:47:43 -03:00
d5f4a1f358 Added hole for HDMI out 2023-03-30 10:24:33 -03:00
f1521523e6 Keyboard mount was wrong, it worked because of looser tolerances in previous version 2023-03-30 09:36:15 -03:00
2dc9510a04 Move screen pillars a little back (interference with keyboard 2023-03-30 09:34:24 -03:00
682fb38852 Make all screen pillar holes come from the bottom 2023-03-29 09:40:43 -03:00
9bff855ad7 Vents a bit more sturdy 2023-03-29 09:25:39 -03:00
3203c4c860 account for shell when positioning the keyboard 2023-03-29 09:25:10 -03:00
3b1722f5ff Change dimensions of kbd pillars 2023-03-29 09:05:10 -03:00
6e594b0b86 Adjust screen mount pillars 2023-03-28 11:33:40 -03:00
74a17e04ec Adjust screen mount so it works with new base 2023-03-28 11:20:34 -03:00
0a2bba4067 Add 2 more pillars, adjust component position 2023-03-28 11:15:41 -03:00
68b407f5b5 oops 2023-03-28 10:46:48 -03:00
f5bf232f0e Reworked keyboard code so it's more correct and general 2023-03-28 10:36:58 -03:00
bf302deab1 Reordered components so kbd doesn't interfere with other things 2023-03-27 17:15:49 -03:00
c49f9c6348 Fixed hexagon vents, unified punch_hole / extrude_shape APIs 2023-03-27 16:57:55 -03:00
68849b5aca Make usb_offset nicer 2023-03-27 11:23:57 -03:00
2553525623 Refactored kbd into module 2023-03-21 15:48:36 -03:00
61a723c713 Missing file 2023-03-21 10:56:17 -03:00
d1e7b589c8 Refactored pillars to join screen (adds concept of screw holes) 2023-03-21 10:21:04 -03:00
cdf2e33f64 Refactored usb hub module 2023-03-20 15:04:19 -03:00
9bdabfdd98 Refactor audio plug module 2023-03-20 13:19:14 -03:00
9904a412a3 Refactor hex vents into helper function 2023-03-15 11:17:39 -03:00
d64654f7b1 Added hole support for CPU holder 2023-03-15 10:46:36 -03:00
4f1b09ab95 Refactor zero_holder to match battery_holder, added vents 2023-03-15 10:15:40 -03:00
d9749bc38e Refactor battery_holder with single add entry point 2023-03-14 14:42:01 -03:00
7aeb2cc0c1 Fancy battery holder design 2023-03-08 17:24:43 -03:00
31 changed files with 6395 additions and 218 deletions

View File

@ -1,16 +1,86 @@
# Hole to expose a USB audio card (YMMV)
# The hole is for a USB-A plug, y is measured in the hub
# (from the bottom face to middle of the hole)
import cadquery as cq
from utils import extrude_shape, punch_hole
# The hole is for a random USB sound card.
# Consumers should set proper offsets for the hole
item_w = 49
item_h = 20.5
hole_w = 17
hole_h = 5
holes = [
# 2-jack plug
{
"x": 0,
"x": -item_h / 2,
"y": 4,
"height": 6,
"width": 17,
"fillet": 2,
"shape": cq.Sketch()
.trapezoid(hole_w, hole_h, 90, mode="a")
.vertices()
.fillet(2),
},
]
elements = [
# Outline
{
"x": item_w / 2,
"y": item_h / 2,
"shape": (
cq.Sketch()
.trapezoid(item_w, item_h, 90, mode="a")
.trapezoid(item_w - 2, item_h - 2, 90, mode="s")
),
"height": 0.2,
},
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
# Extrusions
if bottom_face:
for element in elements:
model = extrude_shape(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x,
y_offset=offset_y,
element=element,
height=-(element["height"] + shell_t),
)
# Holes
if back_face:
for hole in holes:
model = punch_hole(
model=model,
face=back_face,
# FIXME: This is weird because it's the RIGHT side,
# So it's height instead of w, offset_y instead of x
# need to work on making these coherent
w=height,
h=thickness,
x_offset=height - offset_y,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
return model

View File

@ -1,11 +1,14 @@
import cadquery as cq
stand_positions = [(0, 0), (58, 0), (58, 49), (0, 49)]
from utils import extrude_shape, punch_hole, hex_vents
stand_positions = [(3.5, 3.5), (61.5, 3.5), (61.5, 52.5), (3.5, 52.5)]
stands = (
cq.Sketch().push(stand_positions).circle(3, mode="a").circle(2.65 / 2, mode="s")
)
pillar_height = 7
width = 85
height = 56
# This is a holder for DuPont cables so they connect to this
# things' pogo pins which are used to power the CPU
@ -39,16 +42,38 @@ elements = [
"shape": stands,
"height": pillar_height,
},
# Pogo pin connector channels
{
"x": 0,
"y": 40,
"y": 0,
"shape": cq.Sketch().push(stand_positions).circle(5),
"height": 0,
},
# Pogo pin connector channels
{
"x": 3.5,
"y": 43.5,
"shape": pin_holder,
"height": 3,
},
# Perimeter
{
"x": width / 2,
"y": height / 2,
"shape": (
cq.Sketch()
.trapezoid(width, height, 90, mode="a")
.trapezoid(width - 2, height - 2, 90, mode="s")
.vertices()
.fillet(3)
),
"height": 0.2,
},
]
vents = hex_vents(size=3, width=width, height=height)
# Hole distances are relative to the rightmost pillar
# seen from the back of the case, that's why they are negative
# Heights are relative to base of pillars
@ -56,18 +81,70 @@ elements = [
holes = [
# Power inlet
{
"x": -15,
"x": -17,
"y": -1 + pillar_height,
"height": 6.5,
"width": 12,
"fillet": 1,
"shape": cq.Sketch().trapezoid(12, 6.5, 90, mode="a").vertices().fillet(1),
},
# Power button
{
"x": -67,
"x": -70,
"y": 5.5 + pillar_height,
"height": 7,
"width": 7,
"fillet": 1,
"shape": cq.Sketch().trapezoid(7, 7, 90, mode="a").vertices().fillet(1),
},
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
if bottom_face:
# Vents
for vent in vents:
model = punch_hole(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x + vent["x"],
y_offset=shell_t + offset_y + vent["y"],
hole=vent,
depth=shell_t,
)
# Battery holder stands and pogo pin holder
for element in elements:
model = extrude_shape(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x,
y_offset=shell_t + offset_y,
element=element,
height=-(element["height"] + shell_t),
)
if back_face:
# Holes
for hole in holes:
model = punch_hole(
model=model,
face=back_face,
w=width,
h=thickness,
x_offset=width - offset_x,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
return model

View File

@ -0,0 +1,46 @@
# Hole to expose a USB audio card (YMMV)
import cadquery as cq
from utils import punch_hole
# The hole is for a random USB sound card.
# Consumers should set proper offsets for the hole
holes = [
# Hole for HDMI female adapter
{
"x": 0,
"y": 7,
"shape": cq.Sketch().trapezoid(22, 12.5, 90, mode="a").vertices().fillet(2),
},
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
# Holes
if back_face:
for hole in holes:
model = punch_hole(
model=model,
face=back_face,
w=width,
h=thickness,
x_offset=width - offset_x,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
return model

View File

@ -0,0 +1,307 @@
import cadquery as cq
from cadquery import exporters
import screen_pillars
from modelo import (
height,
mounting_pillar_positions,
ti_depth,
ti_radius,
width,
thickness as model_thickness,
shell_t,
)
import screen_mount
import keyboard
hinge_radius = 5.5
screw_radius = 1.5 # M3
ring_radius = 5 # M3
hinge_offset = max(p[1] for p in mounting_pillar_positions) + 6
hinge_width = 25
thickness = 43
mounting_pillar_positions = [(x, -y) for x, y in mounting_pillar_positions]
mounting_pillars = (
cq.Sketch()
.push(mounting_pillar_positions)
.trapezoid(-12, 12, 90, mode="a")
.circle(ti_radius, mode="s")
.clean()
)
# This is a constant used to control how far back the hinges go
# when open. It's arbitrary and can be adjusted experimentally
# printing small samples
hinge_slant = shell_t + 2
def model():
# Create a 2-part hinged lid
model = (
cq.Workplane("XY")
# Hollow box
.workplane(offset=-thickness / 2)
.box(width, height, thickness)
.tag("base")
.edges("|X and >Z and <Y")
.fillet(10)
.edges("|X and >Z and >Y")
.fillet(5)
.edges("|Z")
.fillet(2)
.faces("<Z")
.shell(-shell_t)
.faces(">X")
.workplane()
.center(height / 2 - hinge_offset, thickness / 2 - hinge_radius)
.tag("rightSide")
# Outer surface of the hinge
.workplaneFromTagged("rightSide")
.placeSketch(cq.Sketch().circle(hinge_radius))
.extrude(-hinge_width)
.workplaneFromTagged("rightSide")
.workplane(offset=-width + hinge_width)
.placeSketch(cq.Sketch().circle(hinge_radius))
.extrude(-hinge_width)
# Cut middle section between the hinges
.workplaneFromTagged("rightSide")
.workplane(offset=-hinge_width)
.placeSketch(
cq.Sketch().polygon(
[
(-hinge_radius, -hinge_radius),
(-hinge_radius, 0),
(-hinge_radius - hinge_slant, hinge_radius),
(-hinge_slant, hinge_radius),
(-hinge_slant, hinge_radius - hinge_slant),
(hinge_radius, hinge_radius - hinge_slant),
(hinge_radius, -hinge_radius),
(-hinge_radius, -hinge_radius),
]
)
)
.cutBlind(-width + 2 * hinge_width - 1)
# Pillars to attach to base
.workplaneFromTagged("base")
.workplane(
centerOption="CenterOfBoundBox", offset=model_thickness - thickness / 2
)
.workplaneFromTagged("base")
.workplane(offset=thickness / 2 - shell_t)
.center(-width / 2, height / 2 - shell_t)
.placeSketch(mounting_pillars)
.extrude(-10)
# Hole for screws
.workplaneFromTagged("rightSide")
.placeSketch(cq.Sketch().circle(screw_radius))
.cutBlind(-hinge_width)
.workplaneFromTagged("rightSide")
.workplane(offset=-width + hinge_width)
.placeSketch(cq.Sketch().circle(screw_radius))
.cutBlind(-hinge_width)
# Holes for rings & screw heads
.workplaneFromTagged("rightSide")
.placeSketch(cq.Sketch().circle(ring_radius))
.cutBlind(-5)
.workplaneFromTagged("rightSide")
.workplane(offset=-width + 4)
.placeSketch(cq.Sketch().circle(ring_radius))
.cutBlind(-5)
# Split hinge halves
.faces(">X")
.workplaneFromTagged("rightSide")
.workplane(offset=-hinge_width / 2)
.placeSketch(cq.Sketch().trapezoid(hinge_radius * 2 + 1, hinge_radius * 2, 90))
.cutBlind(-1)
.workplaneFromTagged("rightSide")
.workplane(offset=-hinge_width)
.placeSketch(cq.Sketch().trapezoid(hinge_radius * 2 + 1, hinge_radius * 2, 90))
.cutBlind(-1)
.workplaneFromTagged("rightSide")
.workplane(offset=-width + hinge_width / 2)
.placeSketch(cq.Sketch().trapezoid(hinge_radius * 2 + 1, hinge_radius * 2, 90))
.cutBlind(-1)
.workplaneFromTagged("rightSide")
.workplane(offset=-width + hinge_width)
.placeSketch(cq.Sketch().trapezoid(hinge_radius * 2 + 1, hinge_radius * 2, 90))
.cutBlind(-1)
# Threaded inserts
.workplaneFromTagged("rightSide")
.workplane(offset=-hinge_width / 2)
.placeSketch(cq.Sketch().circle(ti_radius))
.cutBlind(-ti_depth)
.workplaneFromTagged("rightSide")
.workplane(offset=-width + hinge_width / 2)
.placeSketch(cq.Sketch().circle(ti_radius))
.cutBlind(ti_depth)
# Split two halves
# First cut for the right hinge
.workplaneFromTagged("rightSide")
.placeSketch(
cq.Sketch()
.polygon(
[
(0, 0),
(-hinge_radius - 0.2, 0),
(-hinge_radius - hinge_slant, hinge_radius),
(0, hinge_radius),
(0, 0),
]
)
.polygon(
[
(-hinge_radius - 0.2, 0),
(-hinge_radius - 0.2, -1000),
(-hinge_radius, -1000),
(-hinge_radius, 0),
(-hinge_radius - 0.2, 0),
]
)
.circle(hinge_radius, mode="s")
)
.cutBlind(-hinge_width / 2 - 1)
# Second cut for the right hinge
.workplaneFromTagged("rightSide")
.workplane(offset=-hinge_width / 2)
.placeSketch(
cq.Sketch()
.polygon(
[
(0, 0),
(hinge_radius + 0.2, 0),
(hinge_radius + 0.2 + hinge_slant, hinge_radius),
(0, hinge_radius),
(0, 0),
]
)
.circle(hinge_radius, mode="s")
)
.cutBlind(-hinge_width / 2 - 1)
# First cut for the left hinge
.workplaneFromTagged("rightSide")
.workplane(offset=-width + hinge_width)
.placeSketch(
cq.Sketch()
.polygon(
[
(0, 0),
(hinge_radius + 0.2, 0),
(hinge_radius + 0.2 + hinge_slant, hinge_radius),
(0, hinge_radius),
(0, 0),
]
)
.circle(hinge_radius, mode="s")
)
.cutBlind(-hinge_width / 2 - 1)
# Second cut for the left hinge
.workplaneFromTagged("rightSide")
.workplane(offset=-width + hinge_width / 2)
.placeSketch(
cq.Sketch()
.polygon(
[
(0, 0),
(-hinge_radius - 0.2, 0),
(-hinge_radius - hinge_slant, hinge_radius),
(0, hinge_radius),
(0, 0),
]
)
.polygon(
[
(-hinge_radius - 0.2, 0),
(-hinge_radius - 0.2, -1000),
(-hinge_radius, -1000),
(-hinge_radius, 0),
(-hinge_radius - 0.2, 0),
]
)
.circle(hinge_radius, mode="s")
)
.cutBlind(-hinge_width / 2 - 1)
)
# Screen mount
model = (
model.workplaneFromTagged("base")
.center(0, -32)
.tag("screen_plane")
.workplane(offset=thickness / 2 - shell_t)
.placeSketch(
cq.Sketch()
.trapezoid(
screen_mount.scr_w + 2 * shell_t, screen_mount.scr_h + 2 * shell_t, 90
)
.vertices()
.fillet(2)
)
.extrude(-9)
.workplaneFromTagged("screen_plane")
.workplane(offset=thickness / 2 - shell_t)
.placeSketch(
cq.Sketch()
.trapezoid(screen_mount.vis_w, screen_mount.vis_h, 90)
.vertices()
.fillet(2)
)
.cutBlind(-9)
.workplaneFromTagged("screen_plane")
.workplane(offset=thickness / 2 - shell_t)
.placeSketch(
cq.Sketch()
.trapezoid(screen_mount.scr_w - 40, screen_mount.scr_h + 2 * shell_t, 90)
.vertices()
.fillet(2)
)
.cutBlind(-9)
.workplaneFromTagged("screen_plane")
.workplane(offset=thickness / 2 - shell_t - screen_mount.scr_thickness - 2)
.placeSketch(cq.Sketch().trapezoid(screen_mount.scr_w, screen_mount.scr_h, 90))
.cutBlind(screen_mount.scr_thickness)
)
# Cut off shape of the base
model = (
model.workplaneFromTagged("rightSide")
.center(-height + hinge_offset, -thickness + hinge_radius)
.placeSketch(
cq.Sketch().polygon(
[
(0, 0),
(0, keyboard.front_thickness),
(shell_t, keyboard.front_thickness),
(keyboard.actual_height + shell_t, keyboard.back_thickness),
(keyboard.actual_height + shell_t, model_thickness),
(height, model_thickness),
(height, 0),
(0, 0),
]
)
)
.cutBlind(-1000)
)
return model
if __name__ == "__main__":
model = model()
exporters.export(model, "hinged_lid.stl")
exporters.export(
model,
"hinged_lid.svg",
opt={
"projectionDir": (0, 0, 1),
"strokeWidth": 0.3,
},
)

Binary file not shown.

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 153 KiB

103
notebook_nueva/keyboard.py Normal file
View File

@ -0,0 +1,103 @@
import cadquery as cq
import math
# Size of the kbd board
kbd_height = 95.5
kbd_width = 305
back_thickness = 19
front_thickness = 12
# Pythagoras
actual_height = (kbd_height**2 - (back_thickness - front_thickness) ** 2) ** 0.5
kbd_angle = math.acos(actual_height / kbd_height) * 180 / math.pi
kbd_pillar_positions = [
(19, 16),
(142.5, 25.5),
(kbd_width - 20, 16),
(23.5, 79.5),
(145.5, 82.5),
(kbd_width - 19, 79.5),
]
elements = [
# Shorter pillars
{
"x": 0,
"y": 0,
"z": 5.5,
"shape": cq.Sketch().push(kbd_pillar_positions).circle(5, mode="a"),
},
# Taller pillars with holes for self-tapping screws
{
"x": 0,
"y": 0,
"z": 2.5,
"shape": (
cq.Sketch()
.push(kbd_pillar_positions)
.circle(2.4, mode="a")
.circle(1.1, mode="s")
),
},
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
# This one is special, it creates angled things and cuts off the
# case, so ... it's going to do weird stuff
if bottom_face:
model = (
model.faces(bottom_face)
.workplane(centerOption="CenterOfBoundBox", offset=-front_thickness)
.center(
-width / 2,
height / 2,
)
.transformed(rotate=cq.Vector(kbd_angle, 0, 0))
.tag("kbd_sloped")
)
for element in elements:
model = (
model.workplaneFromTagged("kbd_sloped")
.center(offset_x + element["x"], -offset_y - element["y"])
.workplane(offset=element["z"])
.placeSketch(element["shape"])
.extrude(100)
)
model = (
model.workplaneFromTagged("mid_height")
.transformed(offset=cq.Vector(0, 0, -thickness / 2))
.split(keepTop=True)
.faces(">X")
.workplane(centerOption="CenterOfBoundBox")
.center(-height / 2, -thickness / 2)
.placeSketch(
cq.Sketch().polygon(
[
[0, front_thickness],
[shell_t, front_thickness],
[actual_height + shell_t, back_thickness],
[actual_height + shell_t, 1000],
[0, 1000],
[0, front_thickness],
]
)
)
.cutBlind(-1000)
)
return model

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

109
notebook_nueva/lid.py Normal file
View File

@ -0,0 +1,109 @@
import cadquery as cq
from cadquery import exporters
from modelo import mounting_pillar_positions, shell_t, width
from utils import hex_vents, punch_hole, extrude_shape2
# Dimensions for countersunk M4 screws
m4_top = 9
m4_bottom = 4
lip_thickness = 1.5
# Position of pillar + shell_t + pillar "radius" + lip
height = max([y for _, y in mounting_pillar_positions]) + 6 + shell_t + lip_thickness
thickness = shell_t
front_lip = 8
def model():
# Create the basic shape of the case lid
model = (
cq.Workplane("XY")
# Hollow box
.box(width, height, thickness)
.edges("|Z and >Y")
.fillet(2)
)
# Make many holes
vent = hex_vents(size=6, width=width * 0.9, height=height * 0.9)[0]
model = punch_hole(
model=model,
face=">Z",
w=width,
h=height,
x_offset=0.05 * width,
y_offset=0.05 * height,
hole=vent,
depth=thickness,
)
# Add screw holes
for position in mounting_pillar_positions:
model = (
model.faces(">Z")
.workplane(centerOption="CenterOfBoundBox")
.center(-width / 2 + position[0], height / 2 - position[1] - shell_t)
.placeSketch(cq.Sketch().circle(m4_top / 2 + 1.5))
.extrude(-thickness)
.faces(">Z")
.workplane(centerOption="CenterOfBoundBox")
.center(-width / 2 + position[0], height / 2 - position[1] - shell_t)
.cskHole(m4_bottom, m4_top, 82, depth=None)
)
# Add front lip
model = (
model.faces(">Z")
.workplane(centerOption="CenterOfBoundBox")
.center(0, -height / 2 + lip_thickness / 2)
.placeSketch(cq.Sketch().trapezoid(width - 2 * shell_t, lip_thickness, 90))
.extrude(-front_lip - thickness)
)
return model
def decorative_cover():
# A decorative thingie to cover the ugly seam in the middle
model = cq.Workplane("XY").box(10, height, 1).edges("|Z").fillet(1)
vent = hex_vents(size=6, width=width * 0.9, height=height * 0.9, density=0.775)[0]
model = extrude_shape2(
model=model,
face=">Z",
w=width,
h=height,
x_offset=0.05 * width,
y_offset=0.05 * height,
hole=vent,
depth=3,
)
return model
if __name__ == "__main__":
model = model()
exporters.export(model, "lid.stl")
cover = decorative_cover()
exporters.export(cover, "lid_cover.stl")
exporters.export(
model,
"lid.svg",
opt={
"projectionDir": (0, 0, 1),
},
)
exporters.export(
model.faces(">X").workplane(offset=-width / 2).split(keepTop=True),
"right_side_lid.stl",
)
exporters.export(
model.faces(">X").workplane(offset=-width / 2).split(keepBottom=True),
"left_side_lid.stl",
)

BIN
notebook_nueva/lid.stl Normal file

Binary file not shown.

1269
notebook_nueva/lid.svg Normal file

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 226 KiB

Binary file not shown.

Binary file not shown.

3529
notebook_nueva/model.svg Normal file

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 952 KiB

View File

@ -1,11 +1,14 @@
import cadquery as cq
from cadquery import exporters
from cq_warehouse.drafting import Draft
import audio_plug
import battery_holder
import hdmi_out
import keyboard
import screen_pillars
import usb_hub
import zero_holder as cpu_holder
from utils import extrude_shape, punch_hole
# Base for the notebook. Basically a kbd base that extends back
# as much as possible
@ -16,7 +19,6 @@ shell_t = 3
# Size of the kbd board
kbd_height = 95.5
kbd_width = 305
kbd_angle = 5
# Size of the whole object
width = kbd_width + 2 * shell_t
@ -27,81 +29,37 @@ thickness = 27 + shell_t # 27 inside
ti_radius = 2.35
ti_depth = 6.25
# Positions are determined by measuring the keyboard
kbd_pillar_positions = [
(18.25, -16),
(142.5, -25.5),
(kbd_width - 20, -16),
(23.5, -79.5),
(145.5, -82.5),
(kbd_width - 19, -79.5),
]
# 2-level mounting pillars for the kbd
# Width of these need to be tweaked for
# each specific keyboard
kbd_pillars = (
cq.Sketch()
.push(kbd_pillar_positions)
.circle(2.2, mode="a")
# Holes for self-tapping screws
.circle(1.1, mode="s")
)
kbd_lower_pillars = (
cq.Sketch()
.push(kbd_pillar_positions)
.circle(4, mode="a")
# Holes for self-tapping screws
.circle(1.1, mode="s")
)
# These are placed where convenient, and are used to join the top and bottom
# parts of the case.
# Measured from top-left corner OUTSIDE
mounting_pillar_positions = [
(6, -6),
(6, -40),
(120, -6),
(170, -6),
(width - 6, -6),
(width - 6, -30),
(6, 6),
(6, 48),
(120, 6),
(170, 6),
(width - 6, 6),
(width - 6, 30),
(120, 48),
(170, 48),
]
screen_pillars.init(mounting_pillar_positions, thickness - shell_t)
mounting_pillars = (
cq.Sketch()
.push(mounting_pillar_positions)
.trapezoid(12, 12, 90, mode="a")
.circle(1.8, mode="s")
)
screw_holes = cq.Sketch().push(mounting_pillar_positions).circle(3, mode="a")
# Thing to "grab" the hub so it stays in place
# Distance from edge to center of USB plug
usb_offset = 48
# Offset for the USB port from back-left corner
# of the case to left side of the hub
usb_offset_x = width - audio_plug.item_w - usb_hub.item_w
# CPU holder position from back-left corner of the case
cpu_offset_x = 160
cpu_offset_y = 25
cpu_offset_x = 177
cpu_offset_y = 2
# Battery holder position from back-left corner of the case
battery_offset_x = 22
battery_offset_y = 8
# Offset for the USB port from back-right corner of the case
usb_offset = 48
battery_offset_x = 15
battery_offset_y = 3
def model():
# Create the basic shape of the case bottom.
# Currently also adds keyboard stuff and things to connect
# to the screen case, but that should be refactored
# out (FIXME)
model = (
cq.Workplane("XY")
.workplane(offset=thickness / 2)
@ -112,129 +70,103 @@ def model():
.fillet(2)
.faces(">Z")
.shell(-shell_t)
# Slanted mounting pillars on the kbd top
.faces(">Z")
.workplane(centerOption="CenterOfBoundBox")
# Top-left kbd corner inside the box
.center(-width / 2 + shell_t, kbd_height - height / 2 + shell_t)
.transformed(rotate=cq.Vector(kbd_angle, 0, 0))
# These two offsets push the keyboard "down" into the case
# and need to be adjusted per-keyboard
.tag("sloped")
.workplane(offset=-2.5)
.placeSketch(kbd_pillars)
.extrude(-1000)
.workplaneFromTagged("sloped")
.workplane(offset=-5.5)
.placeSketch(kbd_lower_pillars)
.extrude(-1000)
# Remove the excess extrusion
.workplaneFromTagged("mid_height")
.transformed(offset=cq.Vector(0, 0, -thickness / 2))
.split(keepTop=True)
# Slope for the beyboard
.workplaneFromTagged("sloped")
.split(keepBottom=True)
# Pillars to join with top half
.workplaneFromTagged("mid_height")
.workplane(offset=-thickness / 2, centerOption="CenterOfBoundBox")
.center(-width / 2, height / 2)
.placeSketch(mounting_pillars)
.extrude(thickness)
# Holes to insert screws from the bottom
.workplaneFromTagged("mid_height")
.workplane(offset=-thickness / 2, centerOption="CenterOfBoundBox")
.center(-width / 2, height / 2)
.placeSketch(screw_holes)
# 13 is 20-7 (screw thread length - threaded insert depth)
.cutBlind(thickness - 13)
)
# Now the basic box shape is in place, start adding things
# and cutting holes.
# Holes in the back of the case for battery holder
for hole in battery_holder.holes:
model = punch_hole(
model=model,
face=">Y",
w=width,
h=thickness,
x_offset=width - battery_offset_x,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
# Hole for USB hub in the back
for hole in usb_hub.holes:
model = punch_hole(
model=model,
face=">Y",
w=width,
h=thickness,
x_offset=usb_offset + shell_t + usb_hub.holes[0]["width"] / 2,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
# USB hub holder
for element in usb_hub.elements:
model = extrude_shape(
model=model,
face="<Z",
w=width,
h=height,
x_offset=width - usb_offset - shell_t - +usb_hub.holes[0]["width"] / 2,
y_offset=shell_t + element["y"],
shape=element["shape"],
height=-(element["height"] + shell_t),
)
model = usb_hub.add(
model=model,
width=width,
height=height,
thickness=thickness,
bottom_face="<Z",
back_face=">Y",
offset_x=usb_offset_x,
offset_y=0,
shell_t=shell_t,
)
# Hole for audio in right side
for hole in audio_plug.holes:
model = punch_hole(
model=model,
face=">X",
w=height,
h=thickness,
x_offset=height - shell_t - 34.5 - audio_plug.holes[0]["width"] / 2,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
model = audio_plug.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=width - audio_plug.item_w,
offset_y=40,
bottom_face="<Z",
back_face=">X",
shell_t=shell_t,
)
# Battery holder stands and pogo pin holder
for element in battery_holder.elements:
model = extrude_shape(
model=model,
face="<Z",
w=width,
h=height,
x_offset=battery_offset_x + element["x"],
y_offset=shell_t + battery_offset_y + element["y"],
shape=element["shape"],
height=-(element["height"] + shell_t),
)
# Hole for HDMI out in the back
model = hdmi_out.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=138,
offset_y=0,
bottom_face=None,
back_face=">Y",
shell_t=shell_t,
)
# CPU holder stands
for element in cpu_holder.elements:
model = extrude_shape(
model=model,
face="<Z",
w=width,
h=height,
x_offset=cpu_offset_x + element["x"],
y_offset=shell_t + cpu_offset_y + element["y"],
shape=element["shape"],
height=-(element["height"] + shell_t),
)
model = cpu_holder.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=cpu_offset_x,
offset_y=cpu_offset_y,
bottom_face="<Z",
back_face=None, # Not exposing the holes
shell_t=shell_t,
)
# This adds all the holes and extrusions for the battery system
model = battery_holder.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=battery_offset_x,
offset_y=battery_offset_y,
bottom_face="<Z",
back_face=">Y",
shell_t=shell_t,
)
model = screen_pillars.add(
model=model,
width=width,
height=height,
thickness=thickness,
offset_x=0,
offset_y=0,
bottom_face="<Z",
back_face=None,
shell_t=shell_t,
)
model = keyboard.add(
model=model,
width=width,
height=height,
thickness=thickness,
bottom_face="<Z",
back_face=None,
offset_x=shell_t,
offset_y=kbd_height + shell_t,
shell_t=shell_t,
)
return model
if __name__ == "__main__":
model = model()
left_cutout = cq.Sketch().polygon(
[(0, 0), (width / 2, 0), (width / 2, -height), (0, -height), (0, 0)],
@ -242,8 +174,7 @@ if __name__ == "__main__":
)
right_side = (
model()
.faces("<Z")
model.faces("<Z")
.workplaneFromTagged("mid_height")
.transformed(offset=cq.Vector(0, 0, -thickness / 2))
.center(-width / 2, height / 2)
@ -265,8 +196,7 @@ if __name__ == "__main__":
)
left_side = (
model()
.faces("<Z")
model.faces("<Z")
.workplaneFromTagged("mid_height")
.transformed(offset=cq.Vector(0, 0, -thickness / 2))
.center(-width / 2, height / 2)
@ -275,4 +205,38 @@ if __name__ == "__main__":
)
exporters.export(left_side, "left_side.stl")
exporters.export(model(), "model.stl")
draft = Draft(decimal_precision=1)
dimensions = []
dimensions.append(
draft.extension_line(
object_edge=[
cq.Vertex.makeVertex(-width / 2, -height / 2, 0),
cq.Vertex.makeVertex(width / 2, -height / 2, 0),
],
offset=10.0,
)
)
dimensions.append(
draft.extension_line(
object_edge=[
cq.Vertex.makeVertex(width / 2, -height / 2, 0),
cq.Vertex.makeVertex(width / 2, height / 2, 0),
],
offset=10.0,
)
)
exporters.export(model, "model.stl")
for d in dimensions[1:]:
dimensions[0].add(d.toCompound())
dimensions[0].add(model)
exporters.export(
dimensions[0].toCompound(),
"model.svg",
opt={
"projectionDir": (0, 0, 1),
"strokeWidth": 0.3,
},
)

Binary file not shown.

View File

@ -0,0 +1,2 @@
cadquery
git+https://github.com/gumyr/cq_warehouse.git#egg=cq_warehouse

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -42,6 +42,9 @@ board_cutout = cq.Sketch().trapezoid(
kbd_cable_hole = cq.Sketch().trapezoid(20, 9, 90, mode="a").vertices().fillet(1)
# y needs to be inverted because this is the top side, adn there's 2 pillars we don't use
mounting_pillar_positions = [(x, -y) for x, y in mounting_pillar_positions[:-2]]
mounting_pillars = (
cq.Sketch()
.push(mounting_pillar_positions)
@ -119,7 +122,7 @@ def model():
.cutBlind(-6)
.workplaneFromTagged("mid_height")
.workplane(offset=-thickness / 2, centerOption="CenterOfBoundBox")
.center(-width / 2, height_bottom - height / 2)
.center(-width / 2, height_bottom - height / 2 - shell_t)
.placeSketch(mounting_pillars)
.extrude(10)
# Fillet the front edge of the screen case so it looks softer
@ -129,7 +132,6 @@ def model():
if __name__ == "__main__":
print("Exporting")
exporters.export(model(), "screen_mount.stl")

Binary file not shown.

View File

@ -0,0 +1,75 @@
from utils import extrude_shape, punch_hole
import cadquery as cq
elements = None
bottom_holes = None # Not really vents FIXME
def init(positions, thickness):
"""Because these need to match in multiple models, we create the
elemments dynamically"""
global elements, bottom_holes
elements = [
{
"x": 0,
"y": 0,
"shape": cq.Sketch().push(positions).trapezoid(12, 12, 90, mode="a"),
"height": thickness,
}
]
bottom_holes = [
{
"x": 0,
"y": 0,
"shape": cq.Sketch().push(positions).circle(3, mode="a"),
"depth": thickness - 13, # (screw thread length - threaded insert depth)
},
{
"x": 0,
"y": 0,
"shape": cq.Sketch().push(positions).circle(1.8, mode="a"),
"depth": 100,
},
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
if bottom_face:
# Mounting pillars
for element in elements:
model = extrude_shape(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x,
y_offset=shell_t + offset_y,
element=element,
height=-(element["height"] + shell_t),
)
# Screw holes
for hole in bottom_holes:
model = punch_hole(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x,
y_offset=shell_t + offset_y,
hole=hole,
depth=hole["depth"],
)
return model

View File

@ -1,33 +1,101 @@
import cadquery as cq
from utils import punch_hole, extrude_shape
# Measurements for my USB hub, YMMV
# The hole is for a USB-A plug, y is measured in the hub
# (from the bottom face to middle of the hole)
# Consumers should set proper offsets for the hole
item_w = 17
item_h = 93
holes = [
# USB-A port
{
"x": 0,
"x": -item_w / 2,
"y": 4,
"height": 5.5,
"width": 13,
"fillet": 2,
"shape": cq.Sketch().trapezoid(13, 5, 90, mode="a").vertices().fillet(1),
},
]
elements = [
# Thing to grab the hub
{
"x": 0,
"x": item_w / 2,
"y": 5,
"shape": (
cq.Sketch()
.trapezoid(22, 10, 90, mode="a")
.trapezoid(17, 10, 90, mode="s")
.clean()
cq.Sketch().trapezoid(22, 10, 90, mode="a").trapezoid(17, 10, 90, mode="s")
),
"height": 8,
}
},
{
"x": item_w / 2 + 5,
"y": item_h - 3,
"shape": (cq.Sketch().circle(2.5, mode="a")),
"height": 8,
},
{
"x": item_w / 2 - 5,
"y": item_h - 3,
"shape": (cq.Sketch().circle(2.5, mode="a")),
"height": 8,
},
# Outline
{
"x": item_w / 2,
"y": item_h / 2,
"shape": (
cq.Sketch()
.trapezoid(item_w, item_h, 90, mode="a")
.trapezoid(item_w - 2, item_h - 2, 90, mode="s")
.vertices()
.fillet(3)
),
"height": 0.2,
},
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
# USB Hub extrusions
if bottom_face:
for element in elements:
model = extrude_shape(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x,
y_offset=shell_t + offset_y,
element=element,
height=-(element["height"] + shell_t),
)
# Holes
if back_face:
for hole in holes:
model = punch_hole(
model=model,
face=back_face,
w=width,
h=thickness,
x_offset=width - offset_x,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
return model

View File

@ -1,12 +1,13 @@
import cadquery as cq
from math import floor
# TODO make API of extrude_shape and punch_hole more consistent
def extrude_shape(*, model, face, w, h, x_offset, y_offset, shape, height):
def extrude_shape(*, model, face, w, h, x_offset, y_offset, element, height):
return (
model.faces(face)
.workplane(centerOption="CenterOfBoundBox")
.center(-w / 2 + x_offset, -h / 2 + y_offset)
.placeSketch(shape)
.center(-w / 2 + x_offset + element["x"], -h / 2 + y_offset + element["y"])
.placeSketch(element["shape"])
.extrude(height)
)
@ -16,11 +17,57 @@ def punch_hole(*, model, face, w, h, x_offset, y_offset, hole, depth):
model.faces(face)
.workplane(centerOption="CenterOfBoundBox")
.center(-w / 2 + x_offset + hole["x"], -h / 2 + y_offset + hole["y"])
.placeSketch(
cq.Sketch()
.trapezoid(hole["width"], hole["height"], 90, mode="a")
.vertices()
.fillet(hole["fillet"])
)
.placeSketch(hole["shape"])
.cutBlind(-depth)
)
def extrude_shape2(*, model, face, w, h, x_offset, y_offset, hole, depth):
return (
model.faces(face)
.workplane(centerOption="CenterOfBoundBox")
.center(-w / 2 + x_offset + hole["x"], -h / 2 + y_offset + hole["y"])
.placeSketch(hole["shape"])
.extrude(-depth)
)
def hex_vents(*, size, width, height, density=0.85):
# size is radius of the hexagon
# Information about how this works:
# https://www.redblobgames.com/grids/hexagons/
x_step = size * (3**0.5)
y_step = size * 3 / 2
x_count = floor(width / x_step) - 1
if height > 4 * size:
y_count = floor((height - 2 * size) / (1.5 * size))
else:
y_count = 1
x_size = (x_count + 0.5) * x_step # Assumes at least 2 rows
y_size = 2 * size + 1.5 * size * (y_count - 1)
x_offset = (width - x_size) / 2 + 0.5 * x_step
y_offset = (height - y_size) / 2 + size
vent_positions = []
for x in range(0, x_count):
for y in range(0, y_count):
vent_positions.append(
(
(x + (y % 2) / 2) * x_step + x_offset,
y * y_step + y_offset,
)
)
vents = [
{
"x": 0,
"y": 0,
"shape": cq.Sketch().push(vent_positions).regularPolygon(size * density, 6),
}
]
return vents

View File

@ -1,10 +1,18 @@
import cadquery as cq
positions = [(0, 0), (0, 23), (58, 23), (58, 0)]
from utils import extrude_shape, punch_hole, hex_vents
stands = cq.Sketch().push(positions).circle(3, mode="a").circle(2.65 / 2, mode="s")
width = 65
height = 30
pillar_height = 7
stand_positions = [(3.5, 3.5), (3.5, 26.5), (61.5, 26.5), (61.5, 3.5)]
stands = (
cq.Sketch().push(stand_positions).circle(3, mode="a").circle(2.65 / 2, mode="s")
)
elements = [
# CPU holder stands
{
@ -12,5 +20,91 @@ elements = [
"y": 0,
"shape": stands,
"height": pillar_height,
},
{
"x": 0,
"y": 0,
"shape": cq.Sketch().push(stand_positions).circle(5),
"height": 0,
},
# Perimeter
{
"x": width / 2,
"y": height / 2,
"shape": (
cq.Sketch()
.trapezoid(width, height, 90, mode="a")
.trapezoid(width - 2, height - 2, 90, mode="s")
.vertices()
.fillet(3)
),
"height": 0.2,
},
]
vents = hex_vents(size=3, width=width, height=height)
holes = [
# One hole for everything TODO: improve
{
"x": -width / 2,
"y": 1 + pillar_height,
"shape": cq.Sketch().trapezoid(50, 6, 90, mode="a").vertices().fillet(1),
}
]
def add(
*,
model,
width,
height,
thickness,
offset_x,
offset_y,
bottom_face,
back_face,
shell_t
):
if bottom_face:
# Vents
for vent in vents:
model = punch_hole(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x + vent["x"],
y_offset=shell_t + offset_y + vent["y"],
hole=vent,
depth=shell_t,
)
# CPU holder extrusions
for element in elements:
model = extrude_shape(
model=model,
face=bottom_face,
w=width,
h=height,
x_offset=offset_x,
y_offset=shell_t + offset_y,
element=element,
height=-(element["height"] + shell_t),
)
# Holes
if back_face:
for hole in holes:
model = punch_hole(
model=model,
face=back_face,
w=width,
h=thickness,
x_offset=width - offset_x,
y_offset=shell_t,
hole=hole,
depth=shell_t,
)
return model